THE TIME IS NOW! We've finally got a fun lil' build put together for another game we've been cookin' up. The sequel to "my first game" - we present, Horsin' Around Part 2!
3D! Unreal! Horses! Buns! What's not to love!
Without further adieu, I'd like to introduce Sprout, the main dev behind this one!
Some design doodles since I realized I haven't posted shit this month! Not cool!
BUT FOR GOOD REASON. Sorta. I mean there's no good reason to leave y'all hanging, but there's at least cool stuff coming up. So it'll be worth it, y'all will see!
Here's what we've been up to the past lil bit, starting with A Word from Vixel!
9/23 update:
Happy new week floofs! <3 Last week I knocked out a couple dozen bugfix todos for our upcoming Itch.io builds. Noteworthy bug-squashes include some long due Linux and Android bugs where settings like sound volume and fullscreen window were not...
YO FOLKS! Gawd DAMN it's been a busy past couple weeks.
The toy shipping went super well! Vixel came by, and we BASICALY did 12-14 hour days packing and prepping everything, then taking it for shipping xD Everything went well, but it also went exactly as well as possible given the time frame. Down to POTENTIALLY missing Vixels return flight, but it got delayed xD
Anywho, the week after I was doing a buncha follow up stuff regarding unconfirmed addresses, customs issues, AND findin...
YO FOLKS! Sorry it's been a minute. Shit's been pretty chaotic because THE MABELS HAVE ARRIVED AT MY HOUSE AND THEY WILL BE SHIPPED THIS WEEK! (Assuming all goes well)
But first, what have we been up to?!
Vixel's been doing more bug fixing and started act 4 asset integration!
I've been working on the final animations still, but JUST FINISHED the base animation for the 1st one! There will be two scenes. This first one is 86 frames :O! And it's pretty complicated, but these a...
I wanted to try a fluid pass, so there was a delay on posting this. But I never got around to it :( Still will probably try it at some point! Just been hella busy.
Enjoy~! Next animation poll will be a THREE WAY >o>! I'll put it up soon.
HEY FOLKS! Sorry it's been a minute! Like, we posted a build and stuff and the call out, but I haven't done a TWITF in a minute! So lemme fill ya in on what's been up.
COOKING?!
That's right! One of the minigame features we've been planning is Cooking! This was another thing I wanted to add, but didn't want to add it until I came up with a fun unique gameplay experience!
Rascal will join Charlotte as a prep-chef, prepping the ingredients that she cooks!
So as you guys probably know, Visa/Mastercard and Stripe/Payoneer have been pushing platforms for censorship regarding adult content. This current event is targeting games, but we've seen this before, and we know how this "censor-creep" goes down.
Obviously The Forest of Love is super affected by this. But my experience as a working furry artist for the past 12 years tells me: This particular scenario is THE MOST TROUBLING, and also our BEST CHANCE to s...
(NOTE: I'll be posting a thing regarding the Itch/Steam stuff in a bit.)
BUT FOR NOW!
OY! We need y'alls help! We're in the last phase of prepping Act 3 for the public! We did some pretty broad-stroke updates, and have been bug testing, but we could use another set of eyes to make sure everything's OK!
We've also cleaned up a lot of our bug-reports, we still have a bunch to finish there, but any submitted bugs will be quite helpful!
For whatever reason, I got like, a huge boner for keeping everything to my chest with this game. And like, for some stuff, I get it. BUT, for a bunch of other stuff? Nah. I dunno. I'm just bored of not talking about stuff lmao.
So! With that out of the way, I wanna share with y'all some assets for a game feature we're gonna add eventually.
It'll be a while before this stuff is added, but I needed to pivot toward these features/minigame...
Hey floofs!! Last week I worked with Carrot to prepare the game for an Itch.io update we're planning soon. I'm still bringing in some of the new content we're adding to Acts 1-3, and should have that done shortly. Then on to playtesting!~ Have a lovely week! <3
YO FOLKS~! Hope y'all are well :> Vixel and I have been fuckin' COOKIN!
Let's start with A Word from Vixel and see what he was up to!
6/24 update:
Hey floofs!! Busy week for me in the Forest! I added a pause menu to the Dustin Dash Challenge minigame, worked with Carrot on various updates in preparation for an Itch.io release we're planning soon, did more foundational imp...
FIRST UP. THAT'S A BROWSER SCREEN SHOT! Vixel's made awesome progress on the webgl prep, which brings us even closer to the Act 3 itch release. Very excitingggg! All the upgrades are super evident from the original Act 2 release to this one, it loads way faster, its' better FPS, works great on my IPad. We're looking at trying to get touch support on phones for the browser version, but we'll see.
YO FOLKS! Hope y'all have been well! Here's what we've been up to this week!
Starting with a Word from Vixel!
Actually, I'll summarize for him. The last couple weeks he's been prepping the next build, which involves a lil new ui shenanigans, and a bit of a treasure hunt! We'll have builds ready in the next day or so. Keep an eye out :>
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On my end, I've been pushing ahead with some of the final illustrations. I'm only gonna share a lil tiny snippe...
YO FOLKS! Been a minute! Sorry for the silence! I’ve had my hands full this summer and this keeps slipping my mind Dx!
Let’s start with A Word from Vixel!
5/6 update:
Hey floofs!! Last week I fixed another softlocking bug, and patched the builds in dropbox. I also brought in new content and worked on an interaction we need for the next build. Otherwise, I did some work on our WebGL build so we can eventually post an update to the play...
YO FOLKS! Hope you've been well! Been kinda whirlwind on my end, but I'm getting things figured out xD. Vixel's also been having life stuff going on, but none the less here's our update!
Short but sweet, here's A Word from Vixel! ------------ 4/22 update:
Hey floofs!! Had a major detour last week dealing with some unexpected family stuff. I've still got to finish bugfixes for the latest build, and this week I'll also be working on ...
Sorry it's been a bit! Been busy with everything, and resting the hand. BUT, I wanted to get these polls going again! This time we got some bun options with all these horses :>
Vote down below! You can choose however many you want. The top vote will be animated!
OK DEV TALK TIME. Whew, been a minute eh? This build has had a LOT of back-end shenanigans and clean up.
We've had a few persistent ways to lock up the game entirely, resulting in players NEEDING to chapter select to get out of the logic soft-lock. Not cool! So a whil...
2025-04-09 02:38:00 +0000 UTCView Post
Also, if you were interested in the Resin Bun Statues, they're back too! (NOTE: I haven't figured out a good way to calculate shipping if you buy BOTH. So I may contact you for further ...
Here's what we've been up to this week! Starting with a Word from Vixel!
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3/26 update:
Hey floofs!! <3
Last week I worked on a savestate upgrade for Adventures, and finished remaining code for a new illustrated scene with Rascal and the Plant. I should have the last of my coding todos finished today, then Carrot and I will finish playtesting the build and do any fin...
2025-03-28 04:37:26 +0000 UTCView Post
Hope y'all are doing well! Here's what we've been up to! Starting with a Word from Vixel! (Actually there's two!)
3/11 update:
Heya floofs!! <3 Last week I crunched on Adventures coding, polish and playtesting! The big pieces are working well and what's left is odds and ends. Still a pretty lengthy list. Will be goin hard this week to try and wrap those up!!
We included a fun lil throwback Adventure for the upc...
YO FOLKS! Sorry for the silence! Been on the hand-mend for a bit! more on that later.
Let's start with A Word from Vixel!
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3/4 update:
Happy new week, floofs!
I've been working on readying our upcoming game build and playtesting stuff for the Adventures overhaul, which improves how the game handles side quests. Still a few polish details & bugs to work out - when stuff is runnin...
2025-03-09 01:08:18 +0000 UTCView Post
Hey floofs!! Last week I did some user interface prototyping, to see what our Gallery might feel like reimagined for touchscreens. It gave us some good intel for future design improvements!
Here's what we've been up to this week, Starting with a Word from Vixel!
2/11 update:
Hey floofs, happy new week!!
Last week I improved some Adventures stuff to make it more intuitive, added some developer scripts to make it easier to position cameras for cutscenes and interactive areas, and did some cleanup in our menu systems to prepare for future touchscreen navigation improvements on phones. Also worked with Carrot ...