Whole bunch of stuff. Ooofff this was a bigger video than I expected! I kept thinking of information I forgot to add! For example: A collision object can affect cloth sims and particles, but not rigid bodies- and a force field can affect everything! But I really just need to post this video and move on to other things, so here we go!!
Also realizing I should experiment more with using the "Connect - Point" type constraint instead of just relying on having everything just explode with the "Start Deactivated" maneuver. Oh well.
I'm actually pretty excited- I feel like I should have been using rigid body stuff way more over the years; it's great for mechanical rigging!
Ian Letarte
2024-03-08 14:28:53 +0000 UTCOom avera
2024-01-10 23:48:02 +0000 UTCJoão Henrique De Jesus Gomes
2024-01-05 18:22:28 +0000 UTCClint Shelton
2023-12-24 02:39:01 +0000 UTCRoman Kovalev
2023-12-24 00:01:24 +0000 UTCCaden
2023-12-23 08:29:40 +0000 UTCJack_Wolfe
2023-12-22 14:32:07 +0000 UTC