Just a quick experiment in trying to get the CG to match the live action a bit closer! Also a good reminder for me of the usefulness of render layers. It'd be fun to actually dive a bit deeper into lens flares at some point.
Here's the assets I'm talking about in the video (quick flares/spotlights/haze ball for blender). You just have to target the constraint to the active camera.
bonzairob
2024-01-02 17:39:13 +0000 UTCStephan
2024-01-02 08:58:50 +0000 UTCClint Shelton
2023-12-01 03:08:56 +0000 UTCRobin Ruud
2023-11-23 01:38:49 +0000 UTCJ McNulty
2023-11-22 18:15:08 +0000 UTC