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IanHubert
IanHubert

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Asset: Building Sprawl

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For bringing it into your scene, either append the "Homes" collection (for individual buildings), or the "#BigCity" object (if you want the entire "city chunk").

Also highly recommend hooking up an HDRI!

ANOTHER NOTE: This works in both cycles and eevee, but the randomization is better in cycles (I'm able to randomize the window's/tarps/etc. on a "per item" basis, whereas in eevee it's "per object" (that is, in Eevee, ALL the windows in the house will be on, and in cycles, the windows will turn on/off independently of each other))

Asset: Building Sprawl

Comments

epic

Hey Ian, is there a tutorial on how to set up the geometry nodes?

Ballistic.

Hey Ian, want this carved wooden frog to stick somewhere? https://poly.cam/capture/2B74F8B8-CDA5-426E-9D04-6BDDABF3AC91

Hey Ian, I can't find the video you made about creating custom video transitions in Blender. Can you help point me in the right direction?

I can't believe it. This whole thing looked like a gta cheat code of vfx. Thanks a lot, will be making stuff real soooon!

Thank you. I really wish I could buy a tutorial from you on how to do this with more buildings. I suppose it's probably like that self-randomizing car one that you did a while back

Robert Singler Jr

This is probably the most important tutorial you've done aside from like the greenscreen stuff..... ...but its the shortest tutorial yet. Creating low-weight buildings like this seems fairly straight forward but understanding the mechanisms behind building a city... it just seems like a lot to try and figure out.

Robert Singler Jr

You give a master class with every post. Your Patreon is the best money I have ever invested!

ash katchum

hey Ian this is great!! I'd love a tutorial on how you make these self randomizing assets like the autoauto they are soooo useful

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