Sort of a tangent from the previous "Making an environment from scavenged elements" tutorial, but it's been so fun finally having a desert environment to play with that I keep running in random directions- also at this point so little of Dynamo is action stuff, but fast-paced action shots can be so much fun to work on it's nice to shake things up (the reason Hyperbole happened in the middle of Dynamo Dream postwork :P.)
Swordfish II Model by Kyaw Zay Ya
Here are some of the steam/puff elements if you want to use them in anything:
Continual Wide Puff Fast (this is the one I use in the tut for the dust trail)
Continual Wide Puff Regular (the one I originally made- just nice "ambient dust")
Single Puff (just an exhale repeated/rotated forever (BONUS: Includes Audio! Apparently!)
Also:
The Hyperbole Engine Crash simulation tutorial
Refraction/Heat Distortion Tutorial
Camera Shakify Addon
Daniel Smith
2024-01-10 17:42:37 +0000 UTCJoshua Whitney
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