I don't do too many holograms (I did them so much when I was a teenager I always felt I used up my quota :P), but I really enjoyed adding all the unnecessary little AR bits in Tears of Steel here, and thought it might be fun to have a similar treatment for some of the gauges and displays in the spaceship cockpit I've been working on; holograms "wrapped" over old B-29 bomber gauges and stuff?? That sounds cool.
So I did some experiments with parallax and texture coordinate distortion, and I was pleasantly surprised by the result! I'll be uploading the hologram shader asset in a bit here- but until then, here's the breakdown.
Also- I don't get too far into the parallax side of things in the video, but here's a great tutorial by Feline Entity for getting started:
Simple Parallax in Blender 2.9
And this one's cool for "interior mapping"
Interior Mapping Explained
guillaume dubosq
2022-09-21 21:17:18 +0000 UTCLukas Sprehn
2022-01-24 07:16:38 +0000 UTCPablo Nicolas
2022-01-23 05:21:04 +0000 UTCPablo Nicolas
2022-01-23 05:19:05 +0000 UTCIan Hubert
2022-01-20 05:16:23 +0000 UTCIan Hubert
2022-01-20 05:15:52 +0000 UTCDavid McSween
2022-01-20 02:40:30 +0000 UTCStormdavinci
2022-01-19 23:03:10 +0000 UTCDoug Brown
2022-01-19 21:17:42 +0000 UTCLonnon Foster
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2022-01-19 13:33:23 +0000 UTCFelicia White
2022-01-19 09:16:24 +0000 UTCChris Alldridge
2022-01-19 07:24:27 +0000 UTCIan Hubert
2022-01-18 23:52:23 +0000 UTCIan Hubert
2022-01-18 23:19:56 +0000 UTCCory Reeve
2022-01-18 23:19:03 +0000 UTC