Hey! I'm not sure how useful this'll be to other folks, but for my specific workflow it's pretty nice, and wanted to share just in case!
It's idling (standing/sitting around bored) motion capture data where the rest poses have been normalized (no T-poses), so you can immediately use automatic weights to slap your photoscan directly onto one of a few idling animations to bring it to life. I'm planning on using it quite a bit for crowd shots.
I'm still loving the Rokoko suit (all this data's from it), and I just really wanted to be able to easily use it on photoscans that were captured in ways other than a friggin' T-pose.
DOWNLOAD:
BVHs (in the import window, set scale to ".01" (assuming you don't want a giant))
Blend File (just append whatever you want, either the rig objects, or the whole collection)
ALSO- the BVHs are 1.8mb total, which makes sense for some rotation data. The blend file is almost 180??? Why 100 times larger? Can anyone explain why the data becomes so much larger once it's an action?
For folks who are curious about setting their own rest poses without making all the animation data wonky, the tutorial's there at the end, and here's a link to the addon:
https://github.com/helluvamesh/GYAZ-Animation-Tools
Also- it's very possible there's a different way to do this (it feels like there should be), but I wasn't able to find it (I even used Bing), and the Way of the Mocap is a very narrow path and once you get into the weeds the variables pile up and you finally find a thing that works but you can never recreate it and it's a nightmare and you try to explain your problems to the people closest to you but that's frankly pushing the limits of their ability to provide sympathy while also having nooooo idea what you're talking, so I'm mostly just happy I made it as far as I did :P
ALSO, I really am hoping to do a BIG ol character photoscan shoot with folks who aren't just me and Sean and Nathan and Kaitlin over and over, and rig them all up- I'll be sure to upload them here when I do!
Jay aka Cans.One
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