Composition is really important, and I never really know how to talk about it, because usually it feels like I'm not trying to make a good composition as much as I'm just trying to iteratively fix a bad one??
But for anyone who might be curious, this is me going through and just breaking down every shot into what I was thinking from a camera standpoint. There's also a lot of talk about animation and such in there (and you get to see how bad my character animation is, without all the camera shake to hide it :P)
If you're new to the patreon and are interested in something a bit more substantial, I actually made a few tutorials back when I was making most of this last summer!
Modeling all the little tech bits:
https://www.patreon.com/posts/tutorial-little-40621130
Simulating an engine crash using physics:
https://www.patreon.com/posts/hyperbole-engine-39946567
Animating a chase camera (I didn't totally like the end result of this one, but it covers a lot of ground):
https://www.patreon.com/posts/animating-chase-42221025
Alright! Now back to finishing up final audio bits to send to the sound team for Dynamo Dream! It's so friggin' close, haha.
Ian Hubert
2021-04-29 08:58:51 +0000 UTCZach Hoy
2021-04-27 16:24:58 +0000 UTCIan Hubert
2021-04-26 09:02:23 +0000 UTCCarson Reader
2021-04-26 03:13:57 +0000 UTCPete Burges
2021-04-25 22:42:54 +0000 UTCIan Hubert
2021-04-25 20:18:40 +0000 UTCKevin Martin
2021-04-25 18:31:48 +0000 UTCstellaachenbach
2021-04-25 17:43:22 +0000 UTCBlake Rizzo
2021-04-25 15:37:48 +0000 UTCAnthony Aragues
2021-04-25 14:19:51 +0000 UTCGlenn Stewart
2021-04-25 12:13:57 +0000 UTCIan Hubert
2021-04-25 11:03:22 +0000 UTCEdward Lobo
2021-04-25 10:42:35 +0000 UTCEireann Hassett
2021-04-25 10:42:07 +0000 UTCLuc Kleuskens
2021-04-25 10:37:52 +0000 UTCIan Hubert
2021-04-25 10:33:37 +0000 UTCgheedough
2021-04-25 10:29:00 +0000 UTCLuka Hrgovic
2021-04-25 09:50:17 +0000 UTC