XaiJu
IanHubert
IanHubert

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Texture Paint Street-Markings in Blender

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Road Textures

This is a simple technique, I just also get distracted with tweaking the shader (although, the part at 22 minutes about making the different symbols/graphics could be kind of fun if you don't normally use Blender in that capacity?)

ALSO! The bit at 9:10 is important! I probably don't talk about saving enough, but blender will often not try very hard to save your painted textures! I recommend doing it by hand, just to be safe. (sub-also: check out how much confusion I caused myself by forgetting to put in the name of the UV map at 6:45, hot damn).

But yeah, I've just gotten myself frustrated before trying to find an image texture of, say, a parking lot with the right scale/layout that I wanted, so it's nice to be able to quickly just stick all the lines down myself.

(Actually, this technique could also work the exact same way with graffiti. Could be useful to make a bunch of random tags at some point for decking out a scene; could work better than shrink-wrapping a bunch of random planes!)


Texture Paint Street-Markings in Blender

Comments

Dude this technique is awesome. I'm probably gonna start using it everywhere lol

*Edit, whoops, I just realized this wasn't new but is a year old and was bumped in the mail-out. Still perfect timing. I hadn't crawled deep enough into the Patreon tutorial cave to find this. So much good stuff in there. Kinda wish the UI for the website could display everything in smaller tiles so it's easier to find. Wow thanks for the tutorial! I stayed up until 2am last night working on a road and wondering how i would texture it. Then this post showed up middle of the night. Perfect! Also, thanks for upholding the 'if we talk about it we gotta do it' principle. I know it stretches the tutorial, but it helps to keep me from having to go on a search for more info and keeps me on task. Much appreciated!

Stephan

i tHink iLl sTart alL my leSsoNs with tHis 1 👍👍

The trailer for Dynamo Dream was all rendered in EEVEE.

Kays Al-Atrakchi

Based on what I have seen its cycles for the most part at least

glad there was that moth around 13:20, it made everything better

Filip

Does Ian use Eevee or Cycles?

the video kicks ass

U maniac. I just love the way you show us plebs these little tricks. Much appreciated.

this is crazy :0

Luke L

yeah, same feel.. :)

akim mohideen

Dang, when I saw that shot in your showreel I got immensely excited for what was in store. Still an awesome shot, thanks for the solo upload!

Zachary Macintyre

ayy that's so cool, even with the age, your shots remain awesome looking

Maxime Gérardin

Maxime thanks, man . I also thought that it maybe a no purpose shot like you said but I badly wanted to see that in full quality and now he shared..

akim mohideen

thanks, ian.. youtube compressed it a lot.. but now thanks for sharing :) it was one on the best shot and feel awesome.

akim mohideen

Whoa yeah!!! Just 17 people away! That's wild! I gotta think of something special!

Ian Hubert

Oh, thanks Maxime! And oh man Akim- I have so many shots like this, where they were made for a scene that I always meant to finish, but now it's been so many years without finishing it that it'd feel weird to go back to. Still want to, though... It was a scene where a rocket boat flies through a city in a big ol' chase scene. Assuming you're talking about this shot here?? https://drive.google.com/file/d/1DwXKTHU53K_9KhkrG5XDs7uHUiRS99pb/view?usp=sharing Unfortunately that's basically all there is of it (I have, like, one other shot from that sequence, and that's it), which is a bummer, because it would have been really fun to finish.

Ian Hubert

That is probably a shot he did for no purpose and he liked it so he put it in his reel. That's what I think haha

Maxime Gérardin

yeah I watched all the episodes some years back after you mention the ship, I watched it again but what I found is, the ship is from Dynamo Episode01 but the exact shot from the 2016 VFX Reel was not there, and this 2016 VFX Reel ship was like updated.

akim mohideen

Dude, you're almost to 3000 patrons! Kind of epic if you ask me.

Kai Christensen

Hey ! This is the ship from Ian's webserie called Dynamo. You can watch it on youtube, "Dynamo" from KarmaPirates

Maxime Gérardin

Hi ian. Every post of you is so powerful.. learned a lot. Recently saw your 2016 VFX Reel. In that, at 11th sec there is a flying ship shot, where can I see that full video?. Please share it with us. Like to see it.

akim mohideen

Ian is going to be the man who brings more and more after effect user to blender and viewport workflow--greatness

Ry Ken

amazing Ian!!! when you render is it in cycles or eevee? thanks again for another awesomevideo

Ry Ken

Cheers Ian, think I've got my first man-crush, feels wrong but somehow pleasingly right. I can't wait to see what else you are going to share, I signed up 4 days ago and probably learned more in those 4 days gorging on your posts than the 3 years before that put together, Cheers.

Zander

Ahahaha, just a little Cusack Sampler.

Ian Hubert

Hyperbowl East would be brought to you by W-something-something-something

John Zwick

Your wallpaper is amazing

@Pudding Motion fantastic love the way you did worldbuilding with Ian's kitbashing assets...breakup would be amazing ...Ian must be proud of you...

shonal bose

I'm not Ian but i will answer xd Depends on what you need, if you only want a sky view of the city, you can minimise the scale a lot and play with the perspective, the buildings closer to the camera should be bigger in scale, the ones further - smaller. If you want to make a game, then yeah, you have to use a real world scale

Alex Handjiev

Hi Ian, I use your assets in this scene, what do you think, i'm still learning https://youtu.be/72stYT9yjEQ

Pudding Motion

Ian, how would you go about making a massive city. Say 40km diameter. would you actually build it to real world scale?

Karribu

Texture paint stenciling is the greatest tip ever! That changes the texture paint game completely! Thanks! I've been jumping around between apps to manually line stuff up in textures.

Mark Miller

Ian I want to know your process ??? how do you reference picture or idea and how to do you block the shot ..do you videoboard or rough board or just swing it like that ....this is production ready stuff am seeing..i can just imagine what if blender could handle more poly ??? what will you create ...

shonal bose

So cool, thanks for sharing this! Never would have guessed this was possible.

Love how frequently you've been posting, no patreon regrets. Keep it up mad lad!

I've been working on a project for the last week or so and I kid you not, every time I run into a problem that I need help on, you come out with a video that answers it. I can not say thank you enough for what you are doing brother! You've made blender so much fun!

Oooo spray paint/graffiti potential?

Greg Beaudry

The ones in the east start with W.

richard schneck

my dude, what in the absolute shit is up with that wallpaper

it's that guy!

OH MY GOD, I was about to ask how you went about approaching texturing the ground. For Air Traffic Control I've been having a lot of trouble creating the runways because the scale/scope of Sea-tac airport is so big. I'm trying to rebuild it!

Blake Rizzo

Me too! I don't know why I avoided them for so long, but I'm glad I'm not anymore! Admittedly, I guess there are quite a few steps to really get them up and running.

Ian Hubert

blarghe yessss, haha- I noticed that on a re-watch! It created confusion *twice*!! Thanks! :D

Ian Hubert

You forgot to select the "markings" uvmap when you added it in the node editor. That’s why it didn’t work. Also, the little camera icon next to the uv maps are to select which uv map is active. It’s important for uv operations such as layout and projecting, not so much for the node editor. The nodes will use the first uv map ( road in this case ) as a default. Other maps you have to specify with the uv node. Which you forgot, which is why that didn’t work. Great tutorial as usual! Thank you very much for doing this.

Michiel Coene

I have been always scared of the texture painting tools. Probably because I haven't spent that much time with them. Didn't know making a texture slot is the almost the same as making a material lol.

Lightning

Amazing as usual

Simply genius.

joseph michael


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