
Alright! Took me a sec to get it up here (had to figure some stuff out), but I think it's all ready! The issue is that while the mocap data is super small (like, 7mb for all of them), once I import it into blender the file size balloons to half a gig(???)- SO, I'm giving you the mocap data separately.
This is actually rad! Because it means I can show you how to apply mocap data to these guys. Over the next few weeks I'm going to be uploading some packs of dudes and various animations to help populate your scenes, and I want you to be able to easily mix and match the characters with the animations.
Combining the Rokoko suit's data with the Photoscanned folks has kinda been my big project of 2020 so far, and I'm excited to talk about it a bit more publicly at some point, but yeah! Hopefully it should all go really smoothly on your end! Let me know if it doesn'T
Zip of Mocap Data!
Blend file of scene
Animations
FBX version of Mechanic for non blender folks (and texture)
Mike L. Taylor
2020-06-11 14:02:02 +0000 UTCDyrgrip FX
2020-06-11 13:54:48 +0000 UTCDyrgrip FX
2020-06-11 13:50:21 +0000 UTCSeth Rutledge
2020-06-11 03:49:40 +0000 UTCIan Hubert
2020-06-11 01:32:21 +0000 UTCIan Hubert
2020-06-11 00:41:27 +0000 UTCIan Hubert
2020-06-10 08:53:51 +0000 UTCIan Hubert
2020-06-09 22:20:55 +0000 UTCPhillip Park
2020-06-09 20:33:43 +0000 UTCIan Hubert
2020-06-09 06:22:00 +0000 UTCDyrgrip FX
2020-06-09 06:01:44 +0000 UTCIan Hubert
2020-06-08 22:31:36 +0000 UTCIan Hubert
2020-06-08 22:29:22 +0000 UTCMike L. Taylor
2020-06-08 22:14:34 +0000 UTCIan Hubert
2020-06-08 21:56:28 +0000 UTCIan Hubert
2020-06-08 21:55:48 +0000 UTCErich Stenzel
2020-06-08 21:45:41 +0000 UTCAlex White
2020-06-08 19:13:58 +0000 UTCMike L. Taylor
2020-06-08 16:47:23 +0000 UTCSeth Rutledge
2020-06-08 16:40:38 +0000 UTCAman Bhargava
2020-06-08 10:37:27 +0000 UTCAman Bhargava
2020-06-08 10:35:42 +0000 UTCJan van den Hemel
2020-06-08 09:51:15 +0000 UTCDyrgrip FX
2020-06-08 08:12:37 +0000 UTC