Asset: Steam Elements
Added 2020-05-13 06:27:17 +0000 UTC
Alright here we go! Excited to be putting these out! I tried to get good ones for a variety of situations. I include the words "Diagonal" and "Angle", but honestly you can obviously rotate them any which way.
Right click, "save as":
Steam Elements
All of them loop, and feather off (fairly naturally) towards the edges, which make them pretty useful for environment type stuff. I explain some uses for them here in my previous post. They're also pretty compressed so you can have a bunch of them in the viewport before stuff gets bogged down. If you're ever doing more traditional compositing with them and wish you had higher quality of a couple, feel free to give me a ping.
Huge thanks to Nate Taylor, who helped me film all of this a few months back in the dead of winter! We aimed a 1000 watt spotlight out into the woods on a moonless night, which helped isolate the steam elements (I originally tried shooting it indoors, but the light kept bouncing around and I couldn't get things dark enough).
Fun fact: the "Quick Vent" one is just him exhaling for a long time in front of the spotlight.
Comments
These are awesome! I'm having a problem getting mine to loop seamlessly, mine just restart - anyone dealing with this?
Ben
2023-03-10 20:59:19 +0000 UTCAny tips on getting the alpha edge completely transparent ?
2022-02-21 07:26:03 +0000 UTCI noticed that the Slowed Floor Steam element had a jump in it, probably from the loop point. I just smoothed it out, in case it's helpful to anyone! https://drive.google.com/file/d/1nEwriiufqIyF2cHZxKGpeuvckNznvb98/view?usp=sharing
Zeke Faust
2021-11-10 04:48:36 +0000 UTCIan you are best 3d artist than i 've never seen
2021-08-23 22:34:37 +0000 UTCThank you very much! I've been a patron for a few days and I am overwhelmed by the amazing tutorials, assets and your endless creativity!
2021-02-19 16:13:30 +0000 UTCπ€―π€―π€― HOLY S^#@ These are PRiceLess ..!! WAT2GO BiG gUy thanks Mr. Ian Sir π€―
2021-01-15 05:04:14 +0000 UTCI'm having the same thing
2020-12-08 23:03:26 +0000 UTCI can't seem to download it, when I click the link it opens a tab and instantly closes it.
2020-12-05 16:28:57 +0000 UTCYes copy that. Some higher res ones would be great. It's good to have those as proxies though to keep things slick during shot setup.
2020-06-05 08:53:12 +0000 UTCAh! What kind of cable textures are you thinking?
Ian Hubert
2020-05-18 08:58:31 +0000 UTCThe best part about these is the little Ian in the BG counting gently "one-one thousand, two-one thousand..."
Sam Lazarus
2020-05-17 17:09:45 +0000 UTCI hope for the next thing .. we can have some Cable Textures so we can add moar realism into the scene.
2020-05-17 08:59:37 +0000 UTCThank you for your information! Really helpful, especially with the Copy Rotation thing!
2020-05-17 08:59:16 +0000 UTCSo hey guys, here's a tip for you. You may be wondering whether to use the Add Shader method or the Translucent Mix Shader method and here's what I've discovered. For Cycles, the Translucent mix shader is better, primarily because your lighting will affect the steam. So if you have a blue light, the steam will look bluish. You can UP the emission by boosting the value number >1 in the translucent node. The Add Shader method keeps the steam always white, unless you manually control it with RGB Curves or a ColorRamp. But for EEVEE, it becomes a bit more complicated. While the same color stuff is true for both shaders, in EEVEE the Translucent Mix Shader method allows for shadows to be cast on the steam plane, which can be undesirable-- wheras the Add Shader method doesn't have shadows, but stays white. Also, adding a Copy Rotation to the steam object and setting the Target to your camera and checking only the Z rotation checkbox will always keep your steam element facing the camera, which is pretty cool. Lastly, I'm putting together a KPACK (KIT OPS FREE) to enable you to INSERT either version by dragging and dropping in your scene. Check out this tweet for more info: https://twitter.com/chippwalters/status/1261855650235265029?s=20
Chipp Walters
2020-05-17 04:56:51 +0000 UTChello Ian , thank you really much for all this stuff , please can we have some tricks about lighting and something about bake . thanks and much love from france
2020-05-17 01:24:42 +0000 UTCHey man, 2000 patrons in sight. Really pleased for you, you are so very in the right place to get this special kind of recognition.
Dewi
2020-05-16 14:53:30 +0000 UTCWould love to get higher quality versions if you have them. Thanks!
2020-05-15 22:38:30 +0000 UTCThanks a ton Ian!
2020-05-15 17:31:01 +0000 UTCI joined the Patreon for this, nuff said
Chromfell
2020-05-15 16:54:22 +0000 UTCAh, I'm glad!! And yeah, it's just an overlay in AE (I'd share them here but they're a pack I got a while back). It'd probably be worthwhile to shoot some custom ones at some point :)
Ian Hubert
2020-05-14 22:50:17 +0000 UTCHe already did a number of them. Check on his youtube.
Phillip Park
2020-05-14 15:37:30 +0000 UTCAmazing, thank you for this!
Phillip Park
2020-05-14 14:51:56 +0000 UTCThank you so much all of these consistent random posts. I am always excited to see what you have put together. They are very inspiring and helpful. One thing I love is the little tricks that I learn from watching these, for example, the cyclic option in the rain tutorial. I had no idea! How are you doing your lens flares? After effects? Thank you again.
2020-05-14 13:31:37 +0000 UTCWas wondering if you could make a tut on city building? Each of your buildings are very detailed.
2020-05-14 00:45:15 +0000 UTCVery cool. Thanks Ian !
2020-05-13 18:01:05 +0000 UTCmy headaches from working with smoke emulation be dammed
Anderson Atlas
2020-05-13 17:44:32 +0000 UTCIan whom ever gave you the idea to open your own patreon please give him or her a hug from my side...this is the best patron channel ever .....
shonal bose
2020-05-13 16:05:59 +0000 UTCThese are really useful! Thanks!
2020-05-13 09:32:51 +0000 UTCThis is great. Thanks!!
2020-05-13 09:24:45 +0000 UTCMany thanks! very useful :)
2020-05-13 08:51:46 +0000 UTCWAIT WHAT
Ian Hubert
2020-05-13 08:28:19 +0000 UTCThank you king π
it's that guy!
2020-05-13 07:49:08 +0000 UTCSo handy! Thanks Ian!
Nostromo
2020-05-13 07:43:43 +0000 UTCThank you so much for these!
Jan van den Hemel
2020-05-13 07:24:28 +0000 UTCTHANK YOU! Also, love the excited audio commentary for each steam in the files. Really encourages each steam to be the best that it can be!
Blake Rizzo
2020-05-13 07:16:39 +0000 UTC