I got so busy with multiplayer and multi-lingual support in November-December that I never posted an update here of all the changes that went in during that time! My apologies for that.
It's a bit condensed, but here is a list of some of the features that have made it in-game since my last post in October:

World Settings
New worlds are now highly customizable to make things as easy or as hard as you like. Everything from resource rarity spawn rates to monster damage and spawn frequency are adjustable along with a world preview to see what the seed and settings you have setup will produce. This was deemed as a necessary addition for when player-hosted multiplayer servers go live, letting players decide how to run their own servers.

Multi-lingual support
This is still a work in progress, around 70% finished, though offers the selection of currently 20 different languages for the in-game interface. This is made possible by Google translations and Crowdin . Translations are machine based, and open to corrections from players. Already several languages have been fine tuned by a few generous players, and I've received several requests for more languages that I will add in soon.
Solace Auras
Solaces can now produce auras up to 20km, including harvesting and crafting buffs. In the future I will add combat, farming, and buildings buffs once we get more NPCs in.
Beyond that there were a variety of smaller additions such as stack splitting, the option to craft/practice multiple items at once, opportunistic saving to reduce mouse-spinning/saving during combat, improved saving and loading protection, and a lot of balance.
Just now I've release a new beta patch that updates the single-player game to a self-contained server to mimic the server-client relation even in single-player so that all changes from here on to either multi-player or single-player will reflect upon the other.
We're very close to a multiplayer open beta, and there's lots more to come! I'm looking forward to a very busy 2019.
Thank you again to everyone support development of Solace Crafting here on Patreon, it's makes a very big difference!