After releasing my Tifa animation, I took a week to brainstorm my next project. I decided to upload new content to Patreon, so by the time I officially announce it, there's already plenty for subscribers to enjoy.
It's been a while since I created Patreon-exclusive content, so this was my way of giving extra value to supporters. After these releases, I'll focus on finishing my remaining two commissions. Billings remain paused overall, but I had to resume them for this month because some members’ memberships were about to expire, and I wanted to ensure they wouldn’t miss out on this Patreon-exclusive content.
I've been working on the Bowsette animation since June 25, 2025. Lately, I've been exploring different themes—bugs, worms, egg laying, birthing, belly inflation, and most recently, the fluid-draining scene from my Tifa animation.
Animating two characters at once is always challenging for me. The facial expressions and movement are complex to coordinate, and just thinking about it stresses me out. My first real experience animating two characters was with the Silent Hill animation, which was exhausting but rewarding for a beginner. Initially, my main focus was tentacles and other organic creatures, which led to the founding of Karniktus. But as my community grew, so did their creative suggestions. Some of the most popular ideas, like egg laying and birthing, came directly from community input and have helped me expand my work in new directions.
As my one-week break ended, I was running out of options, which pushed me toward animating two characters again. This led to the concept of Bowsette x Piranha Plant.
With more experience now compared to when I made the Silent Hill animation, I found the process less difficult, but it wasn't without struggle. One challenge was getting Bowsette’s “hotdog” to properly interact with the Piranha Plant's mouth, especially during the sucking action, which caused glitches that I had to fix manually. Each adjustment taught me something new to avoid in the future.
I also struggled with the environment design. My first plan was to set the scene outdoors with lots of foliage and structures to cover the empty spaces of the background, but this proved overwhelming and demanding on both my time and my computer. To simplify things, I switched to a dungeon setting. The green pipes provided a great point for the tentacle vines, and the cramped space made managing the layout easier going forward.
I originally planned to create just a sucking animation and one multiple-angle variation for Patreon exclusive but I figured that would be lame. My community is divided between sucking and urethral content. I decided to produce both types of animation. It was stressful work especially since I considered dropping the urethral animation due to the extra effort involved but I didn’t want to disappoint fans who had waited so long for something new.
Thanks to Gavin, a member from my Discord, I was able to add an x-ray view of the prostate and bladder, which was a major motivator in finishing the urethral animation. This is the first time my Patreon community gets to see the x-ray version in full detail (with bladder and prostate visible, instead of just the urethral tube). This addition inspired me to push through and complete the project.
I’ve introduced plenty of new ideas in this animation. While it isn’t perfect, I’ve learned a lot and look forward to improving even more on future works. There’s much more I want to share, but I hope this gives you a good sense of what went into the animation.
Now, it’s time to recharge my braincells. I hope you enjoy these new ideas!
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Thank you everyone for the support