It’s that time again—I’m back to working on the remaining commissions I have. For this next piece, I was asked to create a Futa Tifa scene with the tentacle treatment.
It’s been a year since I first worked on Tifa with tentacle plants. Back then, I was still learning Blender and exploring NSFW animation. Looking back at that old animation compared to this new one, it’s rewarding to see how much I’ve improved over time.
The main focus of this commission was the cum and urine suction and pumping back into her, along with the tentacle’s knob tip. This was my first time attempting something like this, so I had to figure out how to visually depict the tentacle sucking fluids from Tifa and show an IV bag filling up. It was definitely a challenge, but since I managed to pull it off, I might include this effect in future works if there’s enough interest. I’m excited to keep learning and eventually perfect this technique.
Regarding the environment and Tifa’s pose, the commissioner wanted her suspended in biomass but gave me creative freedom to design the scene. I’ve been working a lot with biomass-themed environments lately, so I decided to blend a sci-fi interior with biomass elements to create a vibrant look, rather than just filling the scene with pink and red fleshy textures.
Unlike my previous works where characters were mostly static, this time Tifa isn’t stuck in one position. This gave me the freedom to animate her dynamically, experimenting with movements I hadn’t tried before. It was a great opportunity to prepare myself for more complex and fluid character animations in the future.
Having this creative freedom allowed me to incorporate my own ideas to enhance the animation’s visuals while still respecting the commissioner’s core vision.
Another new feature I added is an internal 3D view of Tifa’s bladder. In past animations involving bladder scenes, I struggled to visually represent what was happening beyond simple bulges. While some viewers enjoy imagining what’s inside, I wanted to create a clearer and more immersive visual. After years of building my Blender skills, I finally developed this bladder scene, which I wish I had done earlier—especially for my Pharah animation where worms overtook her bladder. That’s an idea I plan to explore further in future projects. This bladder scene wasn’t requested by the commissioner; it was my own addition.
All in all, this was a challenging but rewarding animation to create. Every new project teaches me something valuable that I can bring into my future work.
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Thank you all for the support! I have one more commission left (should be 2) and will continue to be active here on Patreon.
Ancient
2025-09-21 19:22:23 +0000 UTCKarniktus Animation
2025-06-28 16:00:40 +0000 UTCnarongkrot klaykaew
2025-06-28 14:16:55 +0000 UTCKarniktus Animation
2025-06-27 06:58:15 +0000 UTCUnknown_30K
2025-06-26 17:05:16 +0000 UTC