XaiJu
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1.6.x

Work has started on 1.6.x

The main push of 1.5.x was new player interactions and new game mechanics, including base building, generic vehicle towing and winching, vehicle wrecks & recovery, aircraft pylon loadout selection, sandbags, weapon lasers, and more. Most of the changes were clientside, with of course some serverside changes to govern the new systems.

With 1.6.x we are shifting focus back to serverside, focusing on mission objectives and tasks. Depending on how much dev time we can allocate and how easy things are to design and implement, the goal is to have a range of new things to do and reasons to fight.

Some examples of what might come:

In addition we are in the early prototyping and tool development phase for an unnamed project.


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