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Gameplay mechanics

Due to popular demand we're finally rolling forward with a small feature many have been requesting....


crate inventory save/load

We should have it ready for public dev build by end of this weekend. Keep an eye on the github repository for the commit. It is fairly modular, with only a few files modified to make it all work.

In addition there is another popular-demand surprise coming the following week, but I cant share details (even here!) just yet until development is further along and more solidified. However it is similar in nature :)

These are our first steps into planned improvement of player game mechanics and Zeus mode development.

Gameplay mechanics

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