XaiJu
QS
QS

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Stratis

All attention is on Stratis at the moment.

Using it as a guide for further multi-terrain support in the framework. Want to move toward better Zeus Mode integration and fleshing out a proper "Zeus Mode". Part of that is to improve terrain-based logic in the mission systems.

A goal is to create a "Zeus" role in the role selection menu. Server admins can choose whether or not to enable it in parameters. This allows them to host a pop-up public Zeus server on any terrain they can think of, which includes all the familiar mission systems available in the framework.

I am also looking at better mod support for popular Zeus mods. Ideally we would create our own since the popular Zeus mods are somewhat outdated, however they are well-known and popular for a reason, so we will focus on supporting those rather than reinventing wheels.

There is quite a lot on the To-Do list for 1.4.0

Too much actually, which is fine. Soon we will know what is feasible to complete, and be able to focus in on those features.

As far as player mechanics in the pipeline, currently there are two priorities:

1. Vehicle Inventory management - allowing players to save & load vehicle and crate inventory loadouts.

2. Sandbags - adding in the beginnings of a build/deployables system

I want to do other things like create a custom Group Selection System (to replace vanilla Dynamic Groups), however that may be too large a task for 1.4.0


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