XaiJu
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QS

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Leaderboard overhaul

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1.2.1 will feature a heavily overhauled mission Leaderboard, with significant performance optimisation by switching from Arrays to HashMaps for data structuring.

In addition, we are adding an innovative new leaderboard to track player accuracy. We are splitting it into two, one for Snipers and one for all other roles. The top 3 snipers of the week (by accuracy) get added to a Sniper whitelisted slot for the following week, similar to existing system with Transport Pilot and Medic.

This work on the leaderboards came about via work on AI mortars/artillery, and adding physical craters. A little experimentation with that led to work on "hit markers" (audio cue for when you hit an enemy), which led to this! And upon starting work on the Leaderboard system, I realized that it was sorely needing optimisation and the gains would be significant (potentially noticeable too).

This wraps up our development "side missions" since the focus of 1.2.1 is AI & Mission, with the remaining weeks of development focused entirely on mission objectives and AO tasks.

Leaderboard overhaul

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