XaiJu
Gliden64
Gliden64

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Changelog April 2018

Hello!
Time to monthly change log:
*  Logan McNaughton ported some advanced features to GL ES. For example, depth based fog in Beetle Adventure Racing should run on recent GPU with GLES 3.X. This fix is available in latest  
Mupen64Plus FZ for Android.
*  Logan McNaughton rewrote N64 Depth Compare feature. I wrote that feature long ago to support special depth compare modes, which have no direct analogues on PC hardware. It helps to correctly emulate many games, but has one drawback - performance. I could not find a fast way to sync reads and writes to texture buffer and had to render polygons one by one with force sync between draw calls. Logan found OpenGL extensions, which do the synchronization without much performance penalty. Cards, which support the extensions now can run any game full-speed with N64 Depth Compare enabled. This is great achievement.
* Me and  Olivieryuyu continue to work on  High Level Emulation of "Star Wars Episode I - Battle for Naboo". I already posted screenshots with progress in emulation of in terrain generation commands. Now it mostly works. Alpha build 2 is available for backers of Indiegogo campaign at  https://igg.me/at/indihle and for all patrons.

Comments

Sweet :D

the_randomizer89


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