Changelog March 2018
Added 2018-03-31 06:50:13 +0000 UTCHello! Traditional monthly changelog:
* Fixed an old bug with load of texture tiles, which are larger than actual texture in TMEM. This bug was inherited yet from glN64 :( It caused various mysteriously looking texture issues, see https://github.com/gonetz/GLideN64/issues/1716 for example. Another old issue fixed as well: https://github.com/gonetz/GLideN64/issues/159
* Fixed numerous issues with "Render 2D elements in N64 resolution". This option greatly improves quality of 2D in some games, but sometimes its use caused glitches.
* Logan McNaughton made several optimizations in OpenGL back-end.
* Logan McNaughton added support for "No Near-Plane clipping" mode for GL ES. It fixes clipping issues on mobile devices with modern GPU.
* Logan McNaughton fixed shaders storage support for GL ES2.
* Logan McNaughton made refactoring in GLideNHQ to make it use graphics back-end instead of direct use of OpenGL headers.
* gizmo98 refactored NEON asm code.
* Added support for Travis CI. Travis CI now does Continuous Integration builds of GLideN64 for Linux and MacOsX.
* hissingshark added support for Vero4k: Amlogic s905x box running OSMC/debian.
* Provenance, an iOS/tvOS Frontend for multiple emulators, is going to use GLideN64 in its port of mupen64plus. Joe Mattiello (JoeMatt) added necessary changes to support iOS.
* Me and Olivieryuyu continue to work on High Level Emulation of "Star Wars Episode I - Battle for Naboo". Alpha build is available for backers of Indiegogo campaign at https://igg.me/at/indihle and for all patrons.
Comments
Nice :D
the_randomizer89
2018-03-31 14:08:49 +0000 UTC