Lois Nude in the Shower
A little sneak peak on what I've been working on!
2024-03-17 01:33:06 +0000 UTC View Post
A little sneak peak on what I've been working on!
2024-03-17 01:33:06 +0000 UTC View PostI'll start with the good news and an update on AI Voice Synthesis or TTS(Text-to-Speech). The good news is I've found a solution. I've found a way to train my own voice models and use them with RVC which yields adequate results. I've also discovered out of all the online browser solutions for voice synthesis the only one that works for me is play.ht. Eleven labs doesn't allow copyrighted audio and even though this is a parody non-profit (soon open sourced) project that wouldn't matter with th...
2023-09-15 23:56:00 +0000 UTC View PostBelieve it or not there still isn't a good quality solution for AI speech synthesis. The few that exist require hours of audio for a good output.
Currently the best options I've found so far are ElevenLabs, Play.ht, TortoiseTTS, and Bark. ElevenLabs won't have professional voice cloning until later this year and will cost 22$/month. Play.ht is a good free one but requires really good training audio which will require quite some time to put together. My current data sets are too small fo...
2023-05-24 19:26:26 +0000 UTC View PostI've been experimenting with AI Voice cloning over the past two months. One that was recently released was called Eleven Labs which I'm sure those of you who follow AI closely know about it. It produces insanely high quality Voice cloning results BUT there's a MAJOR problem. It does not clone unique voices like for example Lois and Chris. It does a great job with Meg a lot of the times enough for me to use it for Meg but other characters do not clone well. Due to that one problem I've been fo...
2023-02-27 18:10:31 +0000 UTC View PostI haven't logged in in months! I can't believe some of you are still loyal supporters! You guys are the best! I checked my pending withdraw balance and it's enough for a new 2TB SSD I sooo desperately need AND I'll be using it for some Google Colab Compute Units. I've been mastering AI Text to Speech Synthesis using Google Colab in my spare time and my personal life has been hectic! The Holidays with family both Thanksgiving and Christmas and getting sick with TWO different strains of Covid(a...
2023-01-13 22:18:26 +0000 UTC View PostI̶̶ ̶j̶̶u̶̶s̶̶t̶̶ ̶f̶̶i̶̶n̶̶i̶̶s̶̶h̶̶e̶̶d̶̶ ̶c̶̶o̶̶m̶̶p̶̶l̶̶e̶̶t̶̶e̶̶l̶̶y̶̶ ̶m̶̶o̶̶v̶̶i̶̶n̶̶g̶̶ ̶a̶̶n̶̶d̶̶ ̶I̶̶ ̶p̶̶l̶̶a̶̶n̶̶ ̶t̶̶o̶̶ ̶c̶̶o̶̶n̶̶t̶̶i̶̶n̶̶u̶̶e̶̶ ̶w̶̶o̶̶r̶̶k̶̶i̶̶n̶̶g̶̶ ̶o̶̶n̶̶ ̶t̶̶h̶̶e̶̶ ̶g̶̶a̶̶m̶̶e̶̶ ̶s̶̶t̶̶a̶̶r̶̶t̶̶i̶̶n̶̶g̶̶ ̶t̶̶h̶̶i̶̶s̶̶ ̶w̶̶e̶̶e̶̶k̶̶!̶̶ ̶
My main focus at the time was finding a...
2022-08-08 00:45:26 +0000 UTC View PostI've been in the process of moving to another house. I've had very limited time to work on my projects. I've been mainly working on my unreal engine sample project and had a small hiccup in development due to an old hard drive. Which I eventually fixed by defragmenting... Yeah I forgot how important defragmenting HDDs and trimming SSDs is for software performance 😅
By the end of the month I'll be fully moved and able to continue to work on the Family Guy game!
2022-07-16 17:59:50 +0000 UTC View PostI've been working a lot on my professional portfolio which entails making projects for both Unity and Unreal Engine for both AR and VR. In my spare time I've been working on an Unreal Engine 5 adult game for productive practice. I'll be recording some of that development to post on here and with plan on releasing it and attracting more patrons. Working on games alone takes a long time and my plans with the funding I've been getting from this patreon page is to use it to hire help. Hiring some...
2022-06-08 19:44:32 +0000 UTC View Post
The many hours worked on illustrating the modular background character.
2022-05-25 18:05:06 +0000 UTC View PostI've completed illustrating the male teen background character parts for the school area and I've begun importing into Spine and figuring out skinning a rig for modular randomly generated characters. The male adult character is the same as the teen with longer legs, slightly longer neck and smaller head. I have not started on the male adult background characters yet and I'm hoping I can reuse a lot of the same parts. Once I'm done setting up skins for the rig then it's imported into Unity and...
2022-05-18 22:16:59 +0000 UTC View PostI have to illustrate different variations of noses, mouths, hair, eyes, heads, shirts, pants and shoes for both male and female characters. I haven't even started on the female character parts and the male character parts are proving to be very time consuming but I will get it done.
2022-05-11 19:03:24 +0000 UTC View Post
Took me a few hours but it's done now to start on the modular background characters.
2022-05-05 19:40:21 +0000 UTC View PostCurrently I've been working on making a solid intro and intro scene for the start of the game. This includes animated background characters, text dialogue, and complex animations. Background characters will be modular to save time any help illustrating them would be greatly appreciated! Join the Discord where I'll post the resources for illustrating them.
I should mention I can do everything solo and don't need help to continue developing the game. This is just simply for those who wish...
2022-05-04 19:23:17 +0000 UTC View PostCome join and maybe even help the development of this project!
2022-05-04 19:20:34 +0000 UTC View PostI'm working on an intro for the game where Meg has an embarrassing dream about going to school not properly dressed. In the dream what is Meg wearing?
2022-05-03 16:40:22 +0000 UTC View Post
I've been planning an intro for the game and working on adding more customization for Meg. I listened to all the feedback and gave Meg the details that are pointed out in the show. Meg has a third nipple, one of her nipples is an innie, big clitoris, and a birth mark on her left ankle.
Let me know if I missed any details!
Stay tuned for the voting poll to choose what happens in the intro!
2022-04-29 19:14:42 +0000 UTC View Post- Option to choose between windowed or full screen
- Collisions and moving behind objects (Already Completed)
- Dialogue system
- Skills/Leveling System
2022-04-27 22:24:31 +0000 UTC View PostSince all the busy work is out of the way I can push updates very quickly.
This week I'll be constantly updating the game. Adding collisions. Adding walking behind objects. Adding a dialogue system.
I'll fiddle with character animations during dialogue and adding a player inventory/skills menu.
I'm relieved that I won't have to deal with any more headaches hopefully since anything else I'm going to code will already have documentation. No more hand coding. ...
2022-04-24 14:20:11 +0000 UTC View PostDownload links in the about page description.
Why update 0.0.3 and not 0.0.4 like promised before? Well because 0.0.3 is going to be for bug hunting and collisions are missing. While it might not add much new content or even game play just yet its because most of the changes are under the hood as I've recoded and optimized the core scripts. Setup menus for future use and scene setup is now modular expect faster updating from now on.
Change log:
Adds three new are...
2022-04-23 17:19:01 +0000 UTC View PostI'm just downloading the necessary files for build support for Linux and Mac. Then it's just a matter of building and uploading!
2022-04-21 21:41:14 +0000 UTC View PostI've finished recoding almost everything! Everything is working smoothly. The only thing left is finishing up the clothing manager. Maybe someone could help me? I'll post the code on the Discord. Take a peek just to see what I've been doing these past few days.
2022-04-20 17:04:21 +0000 UTC View PostFirst I would like to point out some things. There's a reason why not many indie games exist that are complex. Most adult games use either Ren'py, RPG maker or are just a visual novel with images and text. Those games are simple to make and take almost no code at all.
Currently I'm using Unity and C# and coding my game myself without using premade assets. I'm learning a lot along the way and running into a lot of bugs a long the way.
There's almost no documentation on ...
2022-04-15 22:13:01 +0000 UTC View PostI'm not the best coder LOL
When I was recoding the game I laughed at how stupid I was when I first started with Unity. Everyday I learn more and I get better at coding.
I just have to finish the Character resizing script for the illusion of walking farther away or closer to the camera in 2D and also scene transitioning. Saving and loading will have to be for a later update. Currently my focus is to first launch on Linux, Windows, and Mac first before mobile. Key Rebinds shou...
2022-04-13 22:36:57 +0000 UTC View PostFor anyone who wants to help with the development, offer ideas or collaborate join the discord.
2022-04-09 17:49:03 +0000 UTC View PostDue to unforeseen difficulty implementing a rebinding UI with key icons update has been delayed. Good news is as I'm typing this I have finally got it working. (It took me two days of pulling my hair out) But I have yet to finish player data saving. Patience. Also after I finish the base code will be finished and it's just a matter of adding art and animations. The quest and leveling system will be in a future update.
2022-04-09 01:01:45 +0000 UTC View PostI've been working hard on recoding the game and laying the base code for rebinding and saving progress. I've also been optimizing the game and hopefully I can launch the game for mobile, Mac and Linux only a day or few after.
2022-04-06 23:49:43 +0000 UTC View PostAlmost finished cleaning code and implementing Unity's new input system. I just need to get the last bit of math fixed for the one point perspective movement then after I'm done with that I just need to add the custom key rebinding option at the main menu.
Rough draft scenes will be added as well as characters but without the ability to interact with them just yet.
2022-04-04 17:49:52 +0000 UTC View Post
This is what 10 hours of background illustrating looks like. A lot of mistakes and set backs due to my inexperience with drawing in perspective but every hour I get better.
2022-04-02 20:11:21 +0000 UTC View Post
Behind the scenes look at using Spine Pro to animate Meg.
This is what around 1 hour of work looks like and this doesn't include the countless hours on all the pieces of clothing and body parts.
I've updated unity and the unity project setup the Spine unity runtime no problem and got the character models imported and working no issues. I've been recoding my old code for better performance.
2022-03-23 02:06:41 +0000 UTC View Post