XaiJu
Gliden64
Gliden64

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Changelog December 2017

 Hello,

The list of changes made in December is rather short due to changes in my life and because of preparations to next Public Release. This month I worked mostly on bug fixes:
* Fixed texture filtering on GL ES 3.X GPUs, thanks to Francisco Zurita.

* Optimized texture fetching code in shaders.

* Fixed bug in checksum calculation for 32bit RGBA textures.

* Fixed work of enhanced textures cache.

* Fixed issues in Acclaim point lighting.

* Other minor code cleanups and fixes.




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