Changelog December 2017
Added 2017-12-28 05:33:16 +0000 UTCHello,
The list of changes made in December is rather short due to changes in my life and because of preparations to next Public Release. This month I worked mostly on bug fixes:
* Fixed texture filtering on GL ES 3.X GPUs, thanks to Francisco Zurita.
* Optimized texture fetching code in shaders.
* Fixed bug in checksum calculation for 32bit RGBA textures.
* Fixed work of enhanced textures cache.
* Fixed issues in Acclaim point lighting.
* Other minor code cleanups and fixes.