XaiJu
adashugames
adashugames

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SIP .09a

There are many changes this update, I've probably forgotten to list a lot. I'm working to streamline the game by removing some overly complex grind and randomness. Tinder/Wood/Logs have been merged to just Wood. Fire is going to be getting some changes soon since system felt like it was still too bloated even after removing other materials. I adjusted the values of related passages to compensate. Many plants are no longer pure random and can be harvested from new nodes in certain biomes. NPC loot and harvesting is now much improved, with common, uncommon, and rare drops that can be affected by perks. Speaking of which there are now 16 new perks that you can unlock every 2 levels that let you customize your character in many ways.

There are still some passages I need to go through and update the display for and of course stronger transformation potions to add that should pop up in the next build.


SIP .09a Changelog

Added basic alchemy recipes, Mortar and Pestle.

Added item use in combat, more soon.

Reworked the new plants to be less generic.

Added a handful of resource nodes for flora.

Some resource nodes take longer to respawn after depletion

Many more resource images.

Added 16 perks unlockable every 2 levels.

Doubled xp gained from current mobs.

Merged wood/tinder/logs to just wood.

Major changes to time-based stat changes and their scaling.

Some additional dialogue added to unlock alchemy.

Reworked combat drops, mobs always drop at least 2 items.

Added 1122 words of new content.


Bugs:

Fixed construction linking to refining.

Fixed FallenTree2 bug linking it to FallenTree1.

Known Bugs: Still a few legacy events that need updating.


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