SIP .07 Changelog
Added 2019-12-11 18:58:21 +0000 UTCIf you survive long enough to craft some improvements you should be able to live a fairly sustainable existence for a while.
Combat
Combat reworked, a lot of rolls added to vary weapon damage/crits/effects.
Enemy special attacks have been buffed and can cause status effects.
New status effects: Poison (armor ignoring damage taken/turn) and Stun (skips turn).
Loot drops have been increased and there is a chance for rarer drops.
Combat trigger changed to prevent simultaneous battles overwhelming you.
Overall combat is much harder, to compensate there are now equipment unlocks.
Leveling up has been tested (checked during sleep), bonus perks coming soon.
2 new enemies added, snek and squeak.
Added/improved a lot of flavor text.
Crafting
Resources and crafting have been reworked.
Fire has been reworked and improved.
Cooking has been reworked and improved.
All currently available crafting can be completed.
Added 7 refining, 6 equipment, and 4 construction recipes.
Other
2265 more words of content added.
Hideout UI has been greatly improved.
Lots of icons added for new crafting and effects.
Your fellow survivor now defaults to foraging.
Hideout NPCs have descriptions and things to chat about.
Added daily update on campsite activities.
Added game tips to help with progression.
Water has been fiddled with some more.
Known Issues
Some thumbnails are slightly 'off'
Bug fixes
Fixed bug preventing sleep.
Fixed some time bugs.
Fixed some formatting errors.
Fixed location error in a Bluff passage.
Fixed some action point bugs.
Moved driftwood from forest to ocean.
Fixed fallen tree event errors.
Fixed negative health during battle.
Fixed combat from clashing with late passage.
Fixed combat from using up 2 APs instead of 1.