XaiJu
Tom Chapman
Tom Chapman

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March in a Nut Shell

Collectible item design

I changed a component that hasn't been updated in years–pretty noteworthy, I think! For collectible items, I added item type below each item's name. Once upon a time, I would have considered it too-tight-a-fit, but now I think it's perfectly snug and very useful.

Improved core components for Collections and Triumphs

Made improvements to components which form the basis of Collections and Triumphs which allow me to build more-custom features and enable better support for curated collections and control over how those collections are displayed.

Added all missing season data for emblems to Collections

It's nice to finally see which season all of the emblems actually come from using Braytech's "group by season" view. I've also been adding more source information when taking a break from working on more cognitively intense features, but I'm doing it in a more efficient manner than simply commenting on every single item as that's unmanageable and a job in itself!

Finally

A lot of "quality of life" improvements which make Braytech better for players of both commitment levels such as adding damage type and tooltips to Patterns & Catalysts.

Important reminder and request: please join the Discord server! I use Discord to post polls and collect critical information on how to build Braytech for everyone. If you're a subscriber, you can use the /register_discord_with_voluspa command to get your rolls and access to the #subscribers channel!

Comments

Thank you for the awesome work! It's appreciated!! 🤘🏼👊🏼💪🏼🍻

Chris Hernandez


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