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Disgruntled_Elk
Disgruntled_Elk

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Matchup Analysis - 4 Color Omnath (Yorion)

Key Cards: Urza’s Saga, Kaldra, Reality Chip(Post-board) - Lavinia, Hushbringer, Blacksmith’s Skill

Problem Cards: Solitude, Wrenn & Six (W6), Teferi, Time Raveler (T3f), Fury

Special notes about the Deck:

Objectives/General Gameplan:


**Make them have it early and often. Eventually, they won’t.***


he big difference is: does the opponent have counterspells or not? Cavern of Souls and Risen Reefs are usually early giveaways of no counterspell.


dditionally, if they are able to remove the germ with March/ Prismatic/ Solitude/ T3f bounce, you can always slam a Puresteel Paladin and move the Kaldra for free.


**Note that if you are on the draw or if they ramp on turn 1, it can be incorrect to play saga on 2, since a T3f bounce can often end the game for us since it buys them so much tempo. If you can play around this pattern, I strongly recommend it.


Problem Cards (spoiler: there are a LOT)

3f is a huge pain, but it is much more important to kill post-board (when you have Blacksmith’s Skills and potentially Spell Pierces). Usually, attacking walkers with a hammered creature is a trap, as you really need to kill the opponent.

6 is mostly important to ensure they hit land drops every turn, and has the delightful upside of rebuying Boseiju every turn if they choose to do so.

If you see the W6/Boseiju lock, get Kaldra ASAP since it can’t get boseiju’ed, and you’re likely to have the mana to just cast it thanks to their stupid legendary land.


hen possible, fetch up basics to not get cheesed out. Also avoid putting 2 copies of Urza’s Saga into play at the same time if that’s an option.


ote that any +X/+X effects on your constructs in response to the Dress Down will keep the constructs from dying. They will turn into 0/0’s with +X/+X. For example, if you can get a hammer/spear/kaldra on the construct, it will stick around even with the DD in play.

y favorite way to beat a dress down though, is by targeting one with a Skill in response to the DD. The construct will become a vanilla 2/2, but it means your robo-friend will stick around long enough for DD to go away.

gainst 4C specifically, it can be correct to proactively play a Skill to ensure your creature has hexproof if you sniff out that they have only solitude/creature removal. This clears the way for you to hammer up that creature even with a T3f in play.


uckily most 4C lists are on 1-2 FoV in the 95.

avinia hard counters the free cast on this.

ften times you only need to protect one of the targets, which BSS does quite well.


SB Strategy and highlights:

Cards to always bring in: Blacksmith’s Skill, Hushbringer, Lavinia

olitude

oseiju

ury

probably) Force of Vigor.

artially counter a dress down by pumping your construct.

t can also protect in response to them casting T3f if you absolutely need to protect something like an Urza’s Saga or germ token.


**Note: Hushbringer stops ALL creature ETB triggers, so if someone evokes a Solitude/Fury/Endurance, the creature will not be sacrificed to its own trigger.


Cards to sometimes bring in: Relic of Progenitus, Pithing Needle, Spell Pierce

f note, it is especially good vs the Delirium Variant since it will likely keep them off of delirium just by virtue of tapping every turn. If you see multiple Eternal Witnesses, this is a serious consideration as well.


TL;DR: Matchup is tough. Gotta make em have it early AND often. Mulliganing aggressively is very defensible since we need strong openers.

Comments

Hi George, I've actually tweaked the list in my most recent video: https://www.youtube.com/watch?v=gOEzAmK32S8&t=622s. I should be coming out with an updated Decklist and Sideboard Guide within the next week.

Travis Brown

Are you still happy with m mage in board? Also how do you feel about ginger brute in the main?

George Corneveaux

your breakdown of Money Pile is money! 🤑

Will Lam


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