XaiJu
mageparivir
mageparivir

patreon


Saturday Devlog (July 24)

Hello hello and happy Saturday once more!

It's been a good week of development so far, with the update sitting at 20k words at the time of this writing. This chapter is shaping up to be one of the longest ones in the game so far, and its central conflict not being combat has been a bit tricky for me to write. Regardless, I'm happy with how it's turning out so far, and I think it the grand scheme of things it'll be a good change of pace from the combat-denouement-combat-denouement cycle that permeates much of the rest of the game.

The skill checks in this chapter is also quite kind to Alchemy and Learning specialists, who have reported feeling generally shafted in the currently released demo! Here's hoping that those two specializations will now feel a little less restrictive in the early-game. :)

We're also progressing smoothly on the art front! Flyss's cape version has been appended to last week's art post, and Tahlia's design has been completed by Riessene and submitted to Khutilust. The content of the next Arcanist-exclusive art posts will be determined by an Arcanist poll, with the options being:

1. Pre-war White Fangs

2. Non-main cast NPCs (i.e. Aunt Bess, King Julius, Saintess)

3. Phantasma

4. Background art for in-game locations (i.e. pyre grounds, Arcadia, Parami throne room)

Feel free to let me know if you'd like any to be added to the list of possible options!

Monthly features are also on track for an end-of-month release, and a Sneak Peek will be uploaded shortly featuring the first night that the mage spends plague-breaking.

That about wraps it up for this week's devlog! As always, thank you for supporting the development of A Mage Reborn!


More Creators