Release 2f
Added 2025-11-15 20:50:45 +0000 UTCComments
It worked in R2f when I tested it just now, but it did take singificantly longer to test the save than it did in R2e (in my case, almost 10 minutes). This is probably due to more code overhead added during the implementation of the Hacking attribute. I'll see if I can program it in a more efficient way, or at least offer more feedback to the player during the save testing process in order to make it clear that the game hasn't crashed.
Cultivation Spiral
2025-11-17 16:32:14 +0000 UTCI'm currently planning to address that in the January release, along with some other gameplay-related stuff.
Cultivation Spiral
2025-11-17 16:18:10 +0000 UTCYes, it'd be helpful to provide the day 70 save so I can take a look at what's happening there.
Cultivation Spiral
2025-11-17 16:16:31 +0000 UTCGetting a weird bug: Jet to metropolis on day 70. On day 71, I upgrade to trained body and the default action (from previous loop) should have me take the "Cause trouble" action in the evening to burn off the extra health, but for some reason it is set to just "Evening Nap". On day 72, I jet back to the college town. This is where the bug happens, if I just let it go with the changed default of "Evening Nap", everything proceeds without issue, but if I take the "Cause trouble" action, I somehow get stuck in day 72 with it just repeating over and over. I can provide a day 70 save file if it would help.
Ben Verschell
2025-11-17 01:55:15 +0000 UTCAny word on saved game bloat remedies?
Rayse
2025-11-16 01:03:13 +0000 UTCTrying to load and test seems to break with the new release. I tried both old saves and the HoF saves and they got stuck. I went back and checked the R2e build and they still work loading there.
AssHead
2025-11-16 00:03:56 +0000 UTC