The monthly votes are in and the results are Rebecca and Excella from Resident Evil. Made alot of good progress on this animation. This will have a "climax" finish but I also set it up so that I can have a loop version.
I really need to do some more intros but maybe later.
DOWNLOAD ANIMATED WIP BELOW
*Tech Notes*
LIGHTING
I've actually just about finished the lighting but the image above doesn't show everything. Sorry if that disappoints but I try to intentionally leave the lighting on the WIP a bit simplier than what the final product is so I don't 'spoil' the final product and leaves the final product a bit more 'fresh'. That said, I'm trying to do something similar to the Lady D/Jill animation where the darkness plays a part in the ambience.
Lady D was alot more threatening in that animation so the extreme darkness worked. This time around I plan to have Excella be evil and 'angry' but not really a massive threat so I didn't want the room to be super dark and devious. So I went through quite alot of effort to make the room look decently lit but to still have Excella have darkness shadowing over her face.
Animation
It might be a surprise but I like animating dongs... I know shocker. I like doing flaccid the best because in addition to how it looks it has more expression. When erect it's generally less movement and of course you can still be expressive but I think you can understand what I mean. I plan to have Excella get erect leading into the climax.
I've done this animation with more angles in mind. Meaning that first I focused on the main camera movements and then I went to 2-3 other angles to make sure it looked fine in those angles as well. It's kind of like making sure the animation looked good on the x, y, and z axis. Basically just make sure there is movement in all the axis' and it wont look too bad. I plan to get into the habit of animating things with a looped area for extras and then animate the rest of the animation as I usually would. If you are curious the looped frames are 0-210. If you cut those frames you'll get a loop that I plan to keep there regardless of 'upgrades'
Demi-Fiend
2026-01-22 07:04:45 +0000 UTCNuttyTouch
2026-01-20 03:13:27 +0000 UTCZestros
2026-01-20 03:02:25 +0000 UTCSteve Lankey
2026-01-19 14:49:36 +0000 UTCJdawg
2026-01-19 11:33:26 +0000 UTCNuttyTouch
2026-01-19 04:42:41 +0000 UTCDavid Barger
2026-01-19 04:10:46 +0000 UTCnumseeei
2026-01-19 04:07:46 +0000 UTC