It's been a long awaited promise, and I think this is going to be incredibly worth it.
You can now create animation curves for settings, so they change gradually and automatically over time!
You can specify any number of settings to follow a given curve. You only need to specify the base for each, and the settings animator will take care of the rest!
The curves function multipli...
2025-12-10 20:45:49 +0000 UTC
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We've been pretty busy lately preparing our presentation to the ALIFE 2025 Conference (and planning the trip in general), as well as running the tournament, so progress has been limited, but I hope these few additions will still make you happy!
Two New Towers
The Rad Tower produce...
2025-09-26 22:05:41 +0000 UTC
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Look at all these disgusting, decomposing corpses!!

Corspes have been a requested feature for a long time, so it was about time I delivered!
Now, when bibites have their health drop to 0, they won't explode into meat anymore!
They will turn into a corpse! A bibite, but brain dead, and with no active processes, that will slowly decay... and then explode into meat....
<...
2025-08-20 20:07:20 +0000 UTC
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It's been a while since we updated the public version, and we think we were overdue, so here it is! We have started doing a lot of background work, but we still have quite a bit to share this time around. Obviously, the Steam Workshop integration, but also many small improvements and quite a lot of bugfixes (and one small surprise 🤫)!
Let's go right to it!
The Workshop!

The p...
2025-06-25 18:41:20 +0000 UTC
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Pppstt... please don't share this with others, but there's a few secret additions in this release.
But first, the boring stuff:
Improvements to the workshop
Improved the collision equations (for damages) to be more realistic and based on the transferred impulse (big bibites won't be as sensitive to small bibites ramming into them)
Fix to lineage tree nodes placement (so parent is always above children
Not possible to open lineag...
2025-05-24 15:33:31 +0000 UTC
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Hey! We've been hard at work implementing the steam workshop integration for The Bibites!
You have to have access to the Steam version of course, but if you do, You'll now be able to share your discoveries, be it Bibite Templates, Scenarios, Challenges, or even Interesting SavefIles!
We really think this is a new era for the community, and it will improve the ease of sharing cool stuff you find with everyone!
2025-04-04 23:26:27 +0000 UTC
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This is the version from the Steam launch, with many small hotfixes and small improvements already!
Ah yes also, WE'RE ON STEAM!!!
Changes
Reworked credits panel (and added it back to the build)
Added Bibite Research Conglomerate Link (to "Additionnal tools" panel in menu)
Balance to some challenges
Added arguments, allowing to launch the game independently from Steam
Reworked min FPS settings, s...
2025-03-07 00:52:02 +0000 UTC
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We jumped a version because of steam demo builds
Changes
Achievements Added (many placeholders, non-challenge achievements won't trigger, sorry)
Achievements pop-up
Added new scalar setting for bite throw force
Fixes
Fixed some mutations not taking place correctly
Fixed render layering issue with bibites and pellets
Fixed NaNs in stomach pellets calculation
<...
2025-02-21 21:28:26 +0000 UTC
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A bunch of quick fixes to prepare for launch

Fixes:
Improved loading/game creation times
Fixed Mult not being simulated correctly in brain editor
Fixed code sometimes causing game freezes
Fix to growth graph not rendering correctly on first open
Fixed no jaw muscles (WAG < 0) causing NaNs
Corrupted sa...
2025-02-14 19:12:01 +0000 UTC
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It's official, The Bibites is coming to steam on March 4th
To prepare for this, we had to submit an early build for review and evaluation, so why not treat you all to a surprise polished alpha!

Changes
Added simulator to bibite brain editor
Added bibite Preview (growth curve, few other metrics) to the bibite editor
Bibite editor now correctly simu...
2025-02-08 01:11:27 +0000 UTC
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Yep, Challenges

Finally a use for the Bibite Editor!
Submit your best champions to take on diverse challenges!
Okay... it is not so diverse for now, there are only 3
But the great news is you can make your own!
And it's super easy to do

Obviously, we'll be able to expand...
2025-01-25 20:15:23 +0000 UTC
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Joyeuses Fêtes to all of you!
I finally got the brain editor to a state I consider satisfying, and I wanted to take the opportunity of this day of Noël (that's how we say it in Québec) to give you access to it!
Open any bibite Template and modify the bibite's brain and Genecode!
Other Meaningful changes:
This is the first alpha on the road to the Steam release, with minimal inclusions. I wanted to fix all the remaining bugs and give you a first taste of the editor and how it'll work!
Gene editor

You can now open any bibite template, modify its genes, description, or name, and save it back as a new template or over an existing one
The ide...
2024-11-06 23:40:15 +0000 UTC
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A quick hotfix to address a few missed issues on the big release!
Fixed bibites no longer dropping meat on death
Fixed brain panel getting out of screen for certain ui scales
Improved UI general behavior with smaller screens
Fixed issue with rect zones positions not being loaded correctly if near sim boundaries
Fixed issue with bibites spawner spawning lots of bibite at once when uncapping it (was still incrementing...
2024-10-07 21:29:18 +0000 UTC
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Wew... This one has been a long time coming
It's been close to a year and a half since the last public release and it's frustrating to have kept the free users without news for so long.
I want to start by apologizing to everyone for this long delay, I kept going in different direction and adding more stuff, which made the bug fixing a nightmare. It took a while, but now we're finally at a place where I think I can share this new version to the wider public and be proud of it!...
2024-10-05 01:42:37 +0000 UTC
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THE TIME IS NEAR
AFTER SO MUCH TIME
I CAN'T EVEN
If this release goes well and not many bugs are flagged, I aim to release this new update publicly!
Until then, it's all hands on deck, as we have to catch as much as possible before it's ready!
The video is also very close to finished, and will probably release right after the public 0.6 update

Changes
Fin...
2024-09-27 22:36:06 +0000 UTC
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This aims to be the last alpha for the 0.6 update.
If all goes well, and only minor things are reported, the next Patreon Release will be the official Release Candidate before pushing the new 0.6 version to the public!
This has been an enormously long journey, but I'm very excited to be this close to it.
On the menu today, a lot of fixes, and some minor tweaks.
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Changes
Ironing out the last release and all the new introductions in systems, this alpha should be a lot more balanced! With the help of Aaron, a new member of the dev team, we put extra effort in doing extensive testing and fine-tuning.
And no need to worry, we also have a load of new features and other things to get very excited about.
This also marks the final significant alpha, aside from small adjustments and fixes, before the official 0.6 public release! So even non-Patrons have a lot ...
2024-08-03 00:01:09 +0000 UTC
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WARNING: Due to too many differences in the simulation settings, logged data, etc. Saves will not be able to be imported from previous versions. Individual bibites will be tho.
New Spatial Organs
I added 4 new organs that take up space inside the bibite's body, with apportionment genes to come with them! The genes will decide what portion of the bibite's internal area is used for which organ, and the size of each organ will greatly influence a bibite's metabolism. They wi...
2024-07-03 22:54:18 +0000 UTC
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Changes
Added default activations to species distance calculation
Added visuals for node activation difference
Adjusted default bibite genes
Adjustment of default settings (biomass density, fertility)
Moved to Unity Editor version 2022.3.29f1
Fixes

Brain Changes
Added default activations to brain nodes, replacing the constant node
Added indicator for default activation
Added default activation mutations and adjusted respective probabilities
Added Integrator Activation Function (integrate input over time)
Added inhibitor Activation function (self-inhibi...
2024-05-16 22:07:36 +0000 UTC
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You can now change the precision of your sims to suit your performance needs!

Basic TPS : (default: 40 TPS)
The number of simulation ticks (updates) per second. This encompasses everything aside from rendering and UI interactions, be it physics or bibite systems. Increasing this means the simulation goes slower but is more stable and precise.
...
2024-05-07 00:38:54 +0000 UTC
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A quick follow-up as was discussed to polish the last release that I ended up posting early!
Let's make it short and sweet!
Added species data importer for earlier versions
I tried my best to make an algorithm to match points from earlier data to the new format and mull them over, but I discovered in the process a fault in the previous format that makes it impossible to do so perfectly. I still tried to find a workaround, but I know there's gonna be issues in some cases, ...
2024-04-06 04:38:55 +0000 UTC
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So! A long-awaited alpha that finally comes!
The delay has been long, but this update has been jammed full of very important things, long-awaited fixes, and under-the-hood stuff that will change the game.
I would've liked to be able to do a little bit more testing before releasing it, but I asked you all your opinion on the subject and you said you preferred having access to it as soon as possible, so here it is!
So I did not finish everything I wanted, but since I'm gonna be away f...
2024-03-29 22:14:59 +0000 UTC
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By some unknown means, scammers are getting access to the discord server and are added by the patreon bot.
Until we can figure out the exploit they are using I have to disable the automatic addition to the private discord server!
Please send me a private message so that I can add you manually!
2024-01-20 21:22:48 +0000 UTC
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I think some of you will be surprised by the performance improvement we gained with switching Unity versions! It wasn't easy, but I think it was very worth it.
The memory leaks have also mostly been found and eradicated, so it should provided a smoother experience, with the ability to leave your sims running for longer without too much drain on your computer!
With this, I aim to get closer to a full public release of the 0.6 update, although there are a lot of little things I ...
2023-12-19 01:26:43 +0000 UTC
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Yeah! The long-awaited first Stats and Graphs update!
Keep an eye on key metrics like Entities Biomass, Brain Size, and more for in-depth analysis of your population dynamic!
Get insights into the genetic makeup of your population!
Experience unique scenarios like the Antlike bibites and the creative Fibonacci-drawing bibite, along with more flexible playground options!
Enjoy refined physics with a regularized drag equation, new easter eggs, improved memory management,...
2023-11-23 22:45:42 +0000 UTC
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- Fixed bug with saved bibites missing genes, causing wackiness
- Fixed Bug causing matter decay parameters not being correctly set at first
- Fixed display bug for log settings using percentages
- Fixed display bug with bibites not selecting correct sprites at first
- Fixed bibites benig able to produce and lay eggs before maturity
Also updated patreon sprites
2023-09-08 22:15:28 +0000 UTC
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Like too often, this was initially supposed to be a quickfix alpha but I decided to add just a feeewww new features.... welcome to the largest alpha in a while
Spatial Organs and Genes
Some organs now take up physical space inside the bibite's body (Stomach, egg organ, fat reserves), and their respective size will be decided by apportionment genes (WAGG). The organ's inspector in th...
2023-09-06 16:22:00 +0000 UTC
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A list is better than a thousand words
Visuals/Graphics/Preferences/UX:
- Color picker Settings
- Background grid option (also available in visibility panel)
- Added Shade Option, emulating the effects of microscope outside of the simulation area.
- Bibite will automatically stay out of the shade, just so that they don't disappear
- R...
2023-08-03 21:14:10 +0000 UTC
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