It's me.
ver 0.120.0 was incredibly buggy, but I realized that I had not fixed it yet.
I will fix them all together at the end of the month, so please wait for a while.
Since it seemed technically feasible, I will suddenly implement the Kisekae function this month.
(Please forgive the blank space in the costume name, as the English version of the data is not yet available.)
I thought it would be better to be able to kisekae the hands and legs separately, so I decided to go all out and separate the hands and legs into different parts.
Because of the increase in costume parts, I plan to reset the data for attaching and removing costumes when ver 0.121.0 is updated.
For those who prefer full nudity, I apologize for the inconvenience, but you will have to take them off again.
(My policy is not to cut off save data compatibility unless the situation becomes quite impossible.)
Also, the initial costume will be the Black Witch Costume.
The initial costume will be the Black Witch Costume, and the existing one will be changed to the White Witch Costume for Kisekae.
I think the Black Witch Costume is cuter than the White Witch Costume. (Subjective)
I feel that the batch undressing is not very useful, so I removed it once.
For now, I only have the Black Witch and White Witch costumes, but if I don't get tendonitis, I would be inclined to implement the bunny and other costumes.
I'm in the middle of implementing the Kisekae function, so I can't update to fix the glitches~...
I will probably be able to update it at the end of the month, on Friday the 30th, along with the ecchi-animation of the new monster.
Probably, probably.
Also, here is a list of known bugs that will be fixed:
- A bug that causes the game to become inoperable when returning to the village from camp
- A bug that causes the game to become inoperable at a low rate when defeated by the throwing of "Aphrodisiac Mushroom"
- When a player was defeated by a "Aphrodisiac Mushroom" projectile, there was a possibility that the mini-character would become invisible.
- A bug that causes the game to become inoperable when the player is defeated by the throwing of "Aphrodisiac Mushroom". Bug that the drop item of a vanished enemy was not generated when the boss was defeated by a mine in “Mushroom Nursery”.
- The following bugs regarding item display:
Bug that the free space of a container does not increase when an item is taken out of the container.
Bug that the name of an item taken out of a container becomes transparent.
- Bug that the mini-character does not return to the original state when an item is acquired by pressing the "Thief's Jar".
- Bug that the back button on the status screen does not work.
I have just now noticed a glitch that has been there since the very beginning of the game.
This is a very complex game, so it's not easy to avoid strange bugs that tend to occur unexpectedly.
I would like to be able to notice and fix the glitches myself before releasing the game to the public.
I am also in the process of implementing a new floor generation method.


I would like to make adventures more enjoyable by preparing floors with various patterns.
However, since a complicated floor form from the beginning is not friendly to beginners, I plan to implement it from the middle of the main dungeon.
Thank you for your support and encouragement!
I will do our best again this month!