Woof, it's been a crazy couple of weeks. I wanna share where the game is at cause I'm getting excited at the new mechanics I added. I'm really hoping I can build something by the end of this month so ya'll have something to try out!
Launching:
If you ever played any of the Xenoblade games, they have a system where you can stack debuffs on an enemy throughout the course of the fight in order to stun the enemy and eventually do lots of damage. I basically adapted that system for my game!
When you bring an enemy down to 0 HP, they will enter a stunned state. Then, if you swing at them with the bat you will simply finish them off. BUT, if you slide underneath them, you'll extend their stun duration and make them launchible (the spinning animation). If you swing at an enemy then, they will deal massive damage to other enemies they collide with and also reflect any bullets in their path.
The Combo Meter:
In the top right, I added a meter that fills up whenever you defeat an enemy. If you don't do anything for a while, it'll start to slowly deplete. If you fill it up all the way, you'll enter a fever mode (currently the bar just turns a different color) where enemies defeated drop more gems.
Once you're in that mode though, it becomes harder to keep the combo meter filled, but if you can keep it up you can level it up even further for even more rewards (the pink color).
I'm excited to tie a whole bunch of mechanics to getting into fever, since it encourages players to be aggressive and active!
Power ups:
I got power ups in! They upgrade your guy! They cost gems! I fuckin' love making the bat bigger lol.
-Yama
Hidalgo Delrio
2025-05-13 18:55:38 +0000 UTCRoan
2025-05-07 03:34:18 +0000 UTC