Just wanted to share what I've been working on! Here's some of the basics of gameplay running in Unity!
You can move around, graze bullets to fill up your meter, then reflect them with a big swing!
I have a lot more I need to prototype before I start making placeholder game art, but I'm excited to get to that next step!
Here's some character concepts for our Slugger. He has a more superdeformed look in game just because I want the proportions to read better at the camera angle I've chosen above. The camera is pretty high so you can accurately dodge bullets so I want the In-Game character to not be too tall. The Actual Body proportioned version might only appear in promotional materials outside of the game but ya'll get a sneak peak hehe.
-Yama