Changes:
Procedural spine adjustment on take animations (hip bend is calculated on the fly with relative height and distance to the target object)
No longer uses dedicated animations but one single animation for taking items, but legacy option will be added later for those that want it.
Quick thanks to my buddy Adam for helping me review trigonometry
Fixed crashing on picking up skinned meshes like armour.
Fixed bug where animations no longer play after spam activating/looting objects
Refactored ini and added a new option (SpinePitchSpeedMultiplier)
Update Instructions:
1. Replace the old mod fully. Do not merge .
2. Rerun Nemesis or Pandora.
3. Done. May need to retweak the settings file if you changed it previously.
3ncore
2024-11-16 03:57:29 +0000 UTC