XaiJu
Monitor144hz

Monitor144hz

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Monitor144hz posts

Background Characters v0.2.0-alpha Changelog

Hello peeps, this is the second promised post of this month!

Changes:

  • Fixed background NPCs standing on furniture

  • Fixed background NPCs misaligned with furniture

  • Fixed background NPCs not having hair physics

  • Fixed CTD when attacking background NPCs

  • Tentative fix for background NPCs freezing.

2026-01-29 00:19:05 +0000 UTC View Post

Foot IK Fix v0.4.0-alpha Changelog

This is the first regular post for the month! Check out Skeleton Auto Patch for a bonus post.

Changes:

  • Fixed Foot IK turning off randomly and never turning back on.

  • Improved human extra raycast to be more precise.

  • Added precise Foot IK (extra raycast) to falmers.

  • Added precise Foot IK to giants.

  • Added precise Foot IK to cows.

2026-01-16 00:15:37 +0000 UTC View Post

Skeleton Auto Patch v1.0.1-beta

This is a SKSE plugin that patches the behavior at runtime to match whatever skeleton mod you have installed, e.g XPMSE.

Without any form of behavior patches, skeleton mods like XPMSE won't play the proper blending animations when moving. E.g your hands will be at your sides if you cast while moving, blocking animations straight up won't play when moving, and more.

You may be wondering why this was made when Animation Runtime Fixes already has a skeleton patch; that's because ARF ...

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Furniture Alignment Fix v0.1.0-alpha

A small mod that fixes the bug of furniture alignment being wrong (sitting/sleeping on thin air) on dynamically placed NPCs (FF actors). With this SKSE plugin they should snap into place automatically, no more invisible chair woes.

This does not fix the bug of exit animations making dynamic NPCs stand on furniture... yet.

Required for my other mod, Background Characters.

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Project Announcement: Background Characters SKSE - True Procedural Crowds

Hey peeps! Happy New Year!

This is what I've been banging my head against for the past few days, apologies for the delay. I wanted it to get it out by the 28th but there were a lot of issues to iron out and I spent a lot of long nights getting it across the functional line. This will be a big post (I've been drafting it for a while) so if you want a TL;DR just read the first section.

Gist


This SKSE plugin adds procedural crowds to Skyrim. When I say <...

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Background Characters v0.2.0-alpha : Procedural Crowd Generation

If you want a detailed description about this mod, read the announcement post.

This SKSE plugin adds procedural crowds to Skyrim.

I named this mod "Background Characters" because of the flavor this procedural generation system provides.

Every background NPC uses procedural generation for the following:

  • Face

  • Outfit

  • Voice

  • Race*

  • View Post

Asset Doctor v2

Hello peeps,

I had the opportunity to focus on what I really wanted over the past few days, so I updated Asset Doctor on Nexus! Truth be told, I had a half-baked update in the works for a while but today it finally made it out of the backlog!

The goal behind this update is ease of use, convenience, and quality of life.

The following changes were made:

  • Labels now point clearly to their source object

  • Labels try to organize themselves into aesthet...

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Unified Cover System v0.1.0-alpha

Hello peeps,

This is the first of your monthly releases. I apologize for the delay, mid terms cooked my sleep and I ended up falling ill for a bit :(

There's no announcement post yet so here's a short gist:

This mod adds a soft cover system to the game; if you've played any AC game you'll understand what that means: walking into a wall or some waist high cover while sneaking will soft-lock you into moving along the surface, keeping you concealed.

There are plans to ad...

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December Life Update

Hello peeps,

Unfortunately I caught the flu so the first of this month's release will be delayed a few days, but there will be no overall change to the posting system (still getting a minimum of two content posts per week).

Fortunately, my midterms are over which means I get 5 weeks of break to chill and have more time to mod.

So yes, I will probably be updating Book of Creed. There will also be at least 1 new project drop and a couple of public releases. And of course a ...

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Foot IK Fix v0.3.2-alpha Changelog

I forgot to upload yesterday, sorry!

Changes:

  • Fixed crashing on some creatures

  • Restored extra raycast for humanoids that was accidentally turned off last version (whoops)

  • Added Ostim Standalone support - switches off foot IK during adult scenes

  • Added mannequin exclusions (mannequins will have no foot IK)

Thank you for support!

2025-11-29 11:44:16 +0000 UTC View Post

Wait Your Turn v-1.0.0-beta Changelog

We're so close...

Hey do you like drinking games? Every time you read the word "circling" in this post, take a shot.

And yes, this is your first of the bimonthly release, earlier than usual! Hopefully this is the last WYTR update and I can finally put this baby on Nexus, provided no more issues.

Changes:

  • Fixed circling persisting after death of target or combatant.

  • Fixed circling persisting on d...

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Wait Your Turn Redux v0.7.0-beta Changelog

This is the 2nd of your bimonthly release. Usually it would go on the 28th but it was slightly late this time because of MCM London.

Changes:

  • Fixed crash from missing esp in v0.6.1-beta (whoops)

  • Fixed headtracking crashes

  • Added circling support for ranged/magic NPCs

    • Added ini option for ranged/magic circling

  • Added projectile slowdown; within a set radius of the player, all projectile spee...

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Monthly Updates Bundle

Hey all! I'm feeling somewhat better, so here are this month's updates. As usual the 28th regular post is still coming, it might be delayed a bit (still within this month though) as I'm going to London for the next weekend - MCM Comic Con :)

Wait Your Turn Redux:

  • Tentative fix for crash with invalid linked ref on packages

  • Unless more issues/good ...

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Post Delay Notice

Hello all,

I didn't forget about the monthly post! I am currently very sick from catching the freshers' flu (bedridden pretty much most of the day). Updates/releases will be delayed until I feel better (in a few days hopefully)

Thank you for your understanding.

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Dynamic Economy v0.1.1-alpha

Requirements:

SKSE

Address Library for SKSE plugins

Features:

  • The following factors affect the buying and selling price every item:

elationship between customer and vendor (enemies, friends, lovers)


he size of the civilized settlement you're in. Villages will have cheaper goods to compensate for having less goods, towns will have averagely priced goods...

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Dynamic Economy Project Announcement

I confess: my 100% favorite thing to do in games like Mount and Blade Bannerlord, Battle Brothers, and Starsector is to be a filthy little loot gremlin that goes around buying low and selling high, instead of ya know, playing the actual game. Something about seeing small number turn big on the screen satiates my primitive ape brain.

So it's understandable that I've always felt let down by Skyrim's economy. It has NPC schedules, jobs, civilizations, simplified and nailed pretty well, but...

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Wait Your Turn v0.6.0-beta

Second half of the first bimonthly post, thank you for the patience.

Changes:

  • More optimization; only update circling group when target is being circled.

  • New! Stop attackers temporarily when their target is in a killmove (too much aura to interrupt).

Download here.

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Wait Your Turn v0.5.1-beta + Foot IK v0.2.1-alpha Change-log

This is the first half of the first bimonthly update (15th) for this month.

Wait Your Turn:

  • Fixed random crashing on actors leaving combat prematurely.

  • Optimization for slight jitter when in combat with many NPCs.

Foot IK:

  • Fixed random crashes from hkbFootIkDriver that were reported.

The next half of this update will be tomorrow (a...

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Foot IK Fix - Soles of Skyrim v0.2.0-alpha Change Log

Second half of the regular 28th update.

Changes:

  • Fixed creatures being affected by permanent foot IK (this was not intended, although I will look into specialized solutions for creatures later)

  • Fixed creatures having double cast foot IK. Creatures don't have the same foot size or shape so this caused clipping.

Download Here.

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Wait Your Turn Redux v0.5.0-beta Change Log

This is the first half of the release on the 28th. For the other half, see the changelog for Foot IK Fixes.

Changes:

  • Fixed head-tracking not being cleared on stopping circling.
  • Fixed NPCs going from Combat to Search state being included in the circling system.
  • Fixed NPCs going from Default to Search state being included in the circling system (for real this time).

2025-08-28 18:40:31 +0000 UTC View Post

Experimental Foot IK Fix - Project Announcement

This is the mod I've been banging my head against for the past week, and the first monthly post (for the 10th-15th).

TL;DR this mod makes legs and feet look nicer in animations by changing the position of the foot to prevent clipping. Long explanation below.

What is foot IK?

Foot IK is dynamic leg position and angle adjustment for terrain collision. It stops legs from clipping through uneven ground like hills, mountai...

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Experimental Foot IK Fix - v0.4.0-alpha

Requirements: SKSE Address Library Install: Install with mod manager, enable mod. Quick Notes: This is a very very alpha release; some stuff

Requirements:

SKSE

Address Library

Install:

Install with mod manager, enable mod.

Quick Notes:

This is a very very alpha release; some stuff might not look right. I think in general the foot IK looks very nice though.

Yes this works with EVG's Clamber. It m...

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Wait Your Turn v0.4.0-beta Change Log

The thumbnail may be a bit off, I haven't transferred the images from my old drive yet so I had to make do.

Changes:

  • Fixed a bug where searching NPCs would be roped into circling even when unaware of their target.

  • Fixed rare crash on game load.

  • New! NPC circling support (reworked package targeting)

    • Support for global circling (all NPC groups will wait their turn ...

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Post Scheduling Changes + Life Update

Hey all,

First of all; good news: I got a summer internship as a back-end developer. As someone who just finished their first year of their degree this is a significant boost for my work experience. This wouldn't have been possible without all the support I have received from both my patrons and the wider community. If you've signed up for a membership at any point, a heartfelt thank you for providing me with the freedom to pursue this career path. And thank you to everyone who supporte...

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Project Announcement: Crime Extensions SKSE

Vanilla Mechanics:

Upon a witnessed crime:

  • The bounty is immediately added to the crime faction.

  • A hivemind-like crime response is set in the immediate area depending on specific game settings like iCrimeAlarmRecDistance and iCrimeAlarmLowRecDistance.

Modified Mechanics:

Upon a witnessed crime:

  • The first NPC witness will try to report the crime.

  • What counts as a successful View Post

Crime Extensions SKSE v0.1.0-alpha

This is the first of your regular bimonthly posts! Slightly late on the 16th sorry about that!

Features:

Upon a witnessed crime:

  • The first NPC witness will try to report the crime.

  • What counts as a successful report depends on the setting:

    • If NPCs have no crime faction set, there will be no report.

    • Indoors, NPCs will try to reach and go through any door linked to another cell.

    • Outdoors, NPC...

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Smol Delay Notice 16/7/2025

Hey all!

So I was going to post the completed release for this new project but I just realized I forgot to find the AE addresses. And there are about 7 hooks and 2 RE-ed functions being called in this new (!) mod, so it's gonna take about half a day longer and I need to sleep (1:30 am here) as I just spent all day prepping and then attending an interview.

Just to let you know that I haven't forgotten about or neglected the regular release originally for the 15th. It will be posted...

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Wait Your Turn v0.3.0-beta Changelog - Henshin!

This is your regular post on the 25th for the month.

Changes:

  • New! Transformation protection;

    • When transforming into a werewolf or a vampire lord, all attackers are interrupted and forced to circle for the duration of the transform animation.

    • Temporarily ignores iMaxAttackers

    • Configurable via the 'bTransformProtection`limit.

  • Do not enable follower circlin...

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Wait Your Turn Redux v0.2.0-alpha Changelog - Fixes & Features

Changes:

  • Circling system now excludes non humanoid creatures.

  • Circling system now excludes NPCs in non-interruptible quest scenes.

    • This fixes crashing during quest scenes. You don't want circling to override those anyway.

  • Fixed sporadic crash while NPCs circling

  • Fixed crash when too many NPCs die at once (rewor...

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Wait Your Turn Redux v0.1.1-alpha Changelog - Hotfixes

For a general description of this mod, see the original post.

Fixes:

  • Fixed enemies not circling after loading a save where player was in combat.

  • Fixed enemies attacking dead targets.

  • Fixed circling enemies leaving themselves open (they now attempt to block).

  • Fixed circling enemies picked as attackers when dead.

Install:

2025-05-27 18:12:47 +0000 UTC View Post