Last week I announced that I was gonna work on polish and get things done on my to-do list, and it's been _very_ productive. In chronological order:
Dialogue system: I don't use Ren'Py or other engine focused on text. Since I use Godot, a more generalist engine, I have to make and code those systems.
No one requested this, but I really wanted to make portraits transition into other portraits. I had to scratch my head for a bit for this, but I got it. I did this by having two portraits for each character (position in screen), changing the one on the bottom immediately into the new portrait, and making the one on top (that has the old portrait) fade into transparency in 0.2 seconds. When the fade is done, the one on top is changed to the new portrait, and made visible. Then it's prepared to start again when the portraits change. I also make the whole dialogue fade when entering / exiting dialogue.
Another common request was to be able to hide the dialogue box. It was on the game by pressing Tab, but I didn't know how to show players that, so I copied the style of a lot of visual novels, by adding a small icon. Just in case someone else prefers it, you can also hide the text by pressing the middle mouse button or the letter H.

Then another requested thing, the dialogue log, which is the second icon on the image above. It's basically just that, a log that keeps the current dialogue.

Visual feedback: So, a big feedback problem was that people reported they didn't know what you could interact with, and that's totally fair. At first I added a pointer that directly pointed at the area you could interact with, but that was very distracting. So I ended up copying Zelda Botw and Totk.

I didn't know where to place it at first (in Zelda it's always in the middle of the screen), but I decided on having it follow the MC.
Another complaint was about not knowing when the MC was tired / stressed. Instead of having the stats on screen at all times (aside from the Escape Menu), I added a small animation that plays when the MC has over 8 stress, so you know you should cool it off.

Please take care of yourself.
Task selection at night: Another common request was being able to change the schedules at night, since people (me too XD) kept forgetting to do that during the day. So now you can buy an alarm clock from the repairman, Mugi, which allows exactly that.

Gallery: After a shit ton of coding, the gallery is in. It allows both to replay events that you have finished and see CG. UI needs a bit more love yet, but it's fully functional!

This week? Events. Don't think they will be sexual for now. And then the update will be ready for early access!