XaiJu
Croco_nsfw
Croco_nsfw

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Post release edition

What a week huh! Release went better than expected, and we are already quite some people on discord, which I'm enjoying way more than I thought.

Let's recap: after receiving feedback on performance, I've done an options menu (which wasn't super fun to code, but it really adds to the feeling of playing an actual game). Performance went from 100% to 30% after checking vsync, so there's that.

Also one thing I wanted to get done ASAP was the hints for the location and events of the characters. I realize that in open world games it's always a mess trying to keep track of everyone, and it's almost impossible to know how to activate events. So I hope this and the progress bar with the number of events done helps with that.

Also been working on sprites, but I don't want to share too much about that so you can find them in game. The current main characters are getting close to getting full schedules with custom sprite animations.

1.2.0 will be released early to patrons as a sort of pre-release, so I can test with them the content and get some feedback. I've planned six events for it,, while I continue to work on some assets, which are looking *chef kiss*. I'll show you soon!

Let's keep going!


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