May Development Log
Added 2025-05-15 18:00:10 +0000 UTCHey, guys! According to the work plan, I have only Brynja's animation to do, fix the little things and ready to release build 0.12. I have already started work on the animation for Brynja, but unfortunately there is nothing to show yet. I can only say that according to the plans, it will be made in new 'standards', similar to the one that Vlada had and will even include some more functionality.
Gameplay
Malagdaer was returned to the demo build;
Added difficulty levels that affect the damage received, the cost of items, the difficulty of lockpicking, and the speed of skill improvement;

Reduced the amount of experience for collecting plants;
Added the ability to use NPCs crafting stations for money;
Added new colliders for interacting with NPCs;

Expanded the "Fog in the Head" quest;
Other
Improved lighting through post-processing settings. The problem is visible in the example of the characters' skin being too "white" in the light;
Example #1:
Example #2:
Fixed main hero's sliding issue;
Added the ability to select the Dynamic Resolution algorithm: STP, FSR 2.0, DLSS;
FSR 1.0:
FSR 2.0:
Act
The duration of the act has been increased by 20%;
Improved physics of Vlada's glutes and breasts;
A satisfaction multiplier has been added for partners. It depends on the type of penetration;
Fixed: the hero's arms do not move with his body when he puts them behind his back;
Vlad: Added tail physics;
Fixed hero's hands visuals in the act;

Fixed hero's hand twitching when starting an act with Vlada;
Added sharpness to the movement of the upper body of Vlada;
Fixed: Vlada's upper body did not move in the alternate 'hole' version;
Fixed the bend of the hero's neck in the act with Vlada;
Added night lighting in the scene with Nami;