I think hit dice are underused as a mechanic, especially one that is so emphasized in the books. It's the first thing we see in a class section. It's the primary way, I think, that we are meant to get our hp back. And yet... with long rests basically scrubbing away the hit die mechanic. I hope that with this episode we can get people thinking about this cool idea more, making items that utilize it more directly and think about making short rests worth while.
Ariamaki
2018-12-02 12:16:15 +0000 UTCJ. Patrick Walker
2018-12-01 01:37:49 +0000 UTC