Hero Corruption v1.25 Released !
Added 2022-05-06 12:11:29 +0000 UTCThe new version of Hero Corruption is out.
Changes:
REWORKED BATTLE SYSTEM (Forest and Grove Only)
- The battle system has been reworked in the initial areas, this is an experimental version, so it's up to you to decide if the change will be rolled out to the entire game or scratched. I'll create a poll after a few days so you guys can share your thoughts after playing with it for a while
- This is quite a big change, so let's break it down, keep in mind that this next topics are valid only for the Grove and Forest for now:
Stamina
- Stamina range from 0 to 100, you can't increase the cap, at least for now
- Waiting mid-battle regenerates your Stamina by 10%, while resting at base regenerates 20%. Sleeping in the base and Tavern fully restores it
- Normal attacks cost 10 Stamina points, while a Heavy blow costs 20.
New attack type: Heavy blow
- In addition to attacking normally and dealing 1x damage for 10 Stamina, you can use the new attack: Heavy blow, this will allow you to deal 1.5x damage at the cost of 2x Stamina
- This may not seem like a good trade-off, but keep in mind that faster battles mean less time being exposed to addiction increase
New base damage formula
- In a simplified way, the formula used in previous versions was a sum of the initial attack (attack), attack upgrades (satt & pattack), weapon attack (weapon) and possible buffs, such as stronger or weakened (buff): damage = attack+satt+pattack+weapon+buff. Status Effects were discarded in this example, but they are applied after the final value.
- Here's the new formula: damage = (((attack+satt+pattack+weapon+buff)*(stamina*0.02))*(attack type))
The numbers Mason
- Stamina is now directly related to the amount of damage your hero will inflict on their enemies
- Here are some examples:
Previously, a hero with 10 attack and a dagger(+5) would deal 15 fixed damage. Now the damage remains the same if the hero uses a normal attack with 50 Stamina, but it would go up to 30 if his Stamina is at 100. If he chooses to use a heavy blow with full stamina, the damage will be 45.
On the other hand, if the same hero has 10 Stamina, he will only able to use a Normal attack, which will inflict 3 damage. The hero will also need to wait a turn in order to attack again. Additionally, 20 Stamina and below leaves the hero vulnerable to stronger attacks from opponents.
- Now on to the other changes in this patch. This applies to the entire game, not just the first two areas:
AUTOSAVE IN NORMAL MODE
- Just like in Legacy mode, all player actions will be saved at all times, feel free to close the game and come back whenever you want.
- Exiting mid-encounter should not break the game, but it might replace the enemy image with a black picture temporarily, interrupt sounds, and mess with the loot, so please avoid doing that for now.
- Remember that the game does not save in incognito tab
REWORKED SCORE CALCULATION
- Common enemy bonuses have been removed
- Increased the boss bonus reward from +5 to +10,+20,+30,+40
- Being defeated by a Bad End no longer skips the bonus points screen
- Added a +10 pity bonus to runs with a score lower than 10
NEW ENEMY
- Diana: Someone had to keep Sophie company, and Diana has the perfect tool for that.
NEW LEGENDARY EQUIPMENT
- Magic Dildo: Maybe this isn't the right way to use this, but should work
NEW MOVES
- ANASTASIA
- LAURA
- KELLY
- LOLA
These girls have some new tricks up their sleeve, you might want to watch out for that... right?
OTHERS
- Added 2 new bad endings: Kelly, Diana
- Added two new punch sounds
- Added Kelly's Pics to the Shop
- Added Diana's Pics to the Shop
- Added more pics to dreaming
- Escaping from the Amazons trap now checks the Hero's Stamina:
(Stamina 90~100: Instantly free)
(Stamina 30~80: Trapped, can escape)
(Stamina 0~20: Trapped and knocked out)
BALANCE STUFF
- Added a potion base minimum value: 20
- Increased Mia's Lust check (Strip: 10 >> 25) // (Dominated: 40 >> 50)
- Increased The Club force event threshold (Shemale Addiction 20 >> 25)
- Decreased Maxine's base HP and multiplier (150>120) // (*15 > *12)
- Increased Clarice HP 110 > 160
BUG FIXES
- Fixed Maxine not dealing the proper amount of Lust damage
--------------------------------
v1.25b:
- Getting caught in the Amazons trap decreases Stamina by 10 instead of depleting it
- Increased all bosses Score bonus by +10
- Increased Castle completion Score bonus 200 > 300
Comments
Thanks for the suggestions Veritas. I believe you will be happy to know that some of them have already been implemented in version 1.3, you will be able to try them tomorrow
Diogaoo
2022-06-02 11:09:07 +0000 UTCcouple suggestions: 1. make blacksmith can sell and buy materials 2. when you are nake, you enter city only trigger one negative effect (by misclick and run to sell and buy stuff to make cloth, i get 5 corruption total) 3. nerf Amy. If you miss the first attack, Amy is statistically impossible to beat. make it if you miss 2-3 attack then the option will increase
veritas
2022-06-02 06:18:05 +0000 UTCangel soul is really a debuff... the decrease is way too much
veritas
2022-06-02 04:17:28 +0000 UTCjust an idea to counter the long waiting times after fights to get your stamina up: after a fight is over there could be a multiplier (which could be added to with a perk ?) the product of your left over stamina and that multiplier is your stamina at camp. like your recovery on the way back
iSupportYourStuff
2022-05-10 13:54:03 +0000 UTCIt is actually worse now. I just had a run and Diana had over -500 HP (she should be death 20 or 30 attacks ago), I couldnt simply win. Also Kitty is buggy, I went to kill kitty with 9 health and no stamina because I knew she is harmless now. It shows that she attacks -25 health but my health never really decreases, easiest boss ever.
2022-05-09 20:45:43 +0000 UTCFixed
Diogaoo
2022-05-09 19:42:29 +0000 UTCDiana can have negative HP without dying ... maybe some bug caused by the healing ?
iSupportYourStuff
2022-05-09 18:16:05 +0000 UTCThanks for the chuckle at the Jesus part, should be fixed now
Diogaoo
2022-05-09 16:50:49 +0000 UTCLots of comments about Stamina and Score system. I can't answer everyone, but I'm reading and considering all opinions. Thank you all for your proactiveness and dedication ❤
Diogaoo
2022-05-09 16:43:48 +0000 UTCOOoo, boy I've got to admit it is now REALLY hard to get to higher level content because you get next to no points after runs. I think I'd be fine with that on the whole but the fact that we need to start the grind again after every update really does leave a bad taste in my mouth to be honest. Can't say I'm a fan of the bonus points change. Also, the Amazon net trap drops your Stamina to 0 after escaping. If that's intended I would argue the trap itself is punishment enough haha.
Legion
2022-05-09 12:26:43 +0000 UTCThe Stamina System is a great idea but i don't like it that much to be honest, the game get's way harder that way in my opinion i'd like an option to play it without but you have done great work again and you always have pleasing updates !
Golkarath
2022-05-09 11:58:02 +0000 UTCFixed !
Diogaoo
2022-05-09 02:37:09 +0000 UTCBug: If you stun Laura with a Heavy Blow the encounter changes to Anna instead. Not sure about a Normal Attack.
mckig
2022-05-09 02:02:25 +0000 UTCStamina system seems promising! Found myself losing track of how much stamina I had at the start of an encounter, and it screwed me over a couple times. That being said, it would be nice to "retire" a run that had completely stalled since right now you only have the option to play it out or reset ALL data (not worth it after a couple runs). Basically allow the player to quit the current Hero, treating it like that Hero just made it to Day 15.
mckig
2022-05-09 01:38:39 +0000 UTC