Ported my own character from Avatar: Frontiers of Pandora to test and see what all was possible in Daz Studio.
Sahné comes with 2 outfits equipped with dforce, two hairstiles, and a fully rigged tail attachment. Ear bones have also been adjusted so that they can twist and bend to add more to facial expressions.
Freckles emission are on by default, but can be disabled for individual textures in the materials panel. Eyes also contain an emission map, but it's off by default. Was able to retain the character scale and sculpt the morph enough to reduce the number of fingers and toes. Teeth have also been sculpted to fit custom with this specific morph. A comparision image is shown for Sahné's morph compared to Mousso's Romina morph for Genesis 8 (credit to
parallaxabomination over on DeviantArt for the blank height chart).
I may add more clothing in the future, but a few other NPC models from the game are also currently in progress of being ported for Daz Studio.
Have fun playing virtual barbies with him and as always if anyone runs into any issues/has any feedback please let me know!
Download Sahné HERE