Hello everyone!
Things are going well. We have 7 people working full-time in the office. There are also a lot of freelancers helping us remotely. Yesterday we compiled a list of professionals that we will need in the course of development. We are trying to stick to the plan to make the game with a small team, cozy but effective development. Will see how it goes
I would really like to show something from the game early, but we have to follow the plan and not spoil any important information.
Many people ask if there will be more trailers before the release of the playable demo. We do not exclude this possibility....when - top secret)
The photo shows how we are testing our new mockup suit from Xsence. This thing costs a lot of money, but the animations made with it are very precise and with a minimum of clean-up work.
I have updated the tiers list, now, there is a way to get yourself a spot in the game credits. Some people ask, they got the investment, why should I support on Patreon? Well, you don't have to, just want to clarify that all money goes to the development, and Patreon part is actually not insignificant if you think of it in a long scope. Developing AAA games is actually crazy expensive in 2021.
Thanks to everyone who participated in the last survey about aiming in the game, lots of useful information. At the moment, the game has a system where we can concentrate while aiming, and to ADS- we have to press an additional button (something like HUNT has(their original system))
Question for today, what features in ILL do you anticipate the most? Or maybe there is something that you wish was there but we didn't announce in the concept trailers?
Fresh Socks
2021-11-04 04:45:38 +0000 UTCbrandon gould
2021-10-20 19:44:59 +0000 UTCRsnrth281078
2021-10-20 04:06:56 +0000 UTC