Hello everyone,
I've been giving some thought to how I can provide a better experience for all of you here on Patreon. Instead of sharing fully developed content every two months, I believe it's a more exciting idea to post more frequently, giving you glimpses of what I've been working on. This way, you can share your suggestions with me when needed.
Now, BLC for Renpy and BLC in Unity. I've come up with a comprehensive plan that I believe will fit with both projects. But be...
2023-11-02 21:49:09 +0000 UTC
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Hello everyone, just a quick post changing the layout of the comic, apparently patreon update the page and now it doesn't show the images in full, so here it is a vertical arrangement.



2023-10-25 21:08:21 +0000 UTC
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Hello everyone! I'm thrilled to share that Part One of the Super Mario comic is now complete, just as promised. I have some exciting updates to discuss regarding this project. To begin with, the comic has undergone a significant overhaul. I must admit that I wasn't entirely satisfied with the initial draft, particularly when it came to Peach's character design and the complexity of certain body and f...
2023-10-22 04:31:24 +0000 UTC
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Hello, everyone! I'm excited to share the latest developments in my work on BLC and some other exciting projects. Apart from BLC, I've been diligently testing new characters and plugins for various programs, which I'll be showcasing at a later date. Now, let's dive into what's happening with BLC.
Mechanics:
In BLC, I've been hard at work introducing and refining some new gameplay mechanics. Among them, we have lockpicking, a feature aimed at adding depth to the gameplay. Inspire...
2023-10-22 02:23:11 +0000 UTC
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First off, I want to extend my apologies for not being very active recently. I got hit with two different infections one after the other and was out of commission for roughly three weeks. Thankfully, I'm feeling better now. On top of everything else, there's a dengue epidemic going on here in Mexico, so let's hope I don't catch that too. Le's start, as some shits has happend.
Big News About Unity's Payment Model
Unity has decided to alter its payment model. They'r...
2023-09-14 17:19:54 +0000 UTC
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2023-07-18 18:42:12 +0000 UTC
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- Items apear conditions fixed
- Unusuable items fixed (Chocolate, Sleeping Pills)
- Infinite money glitch removed, Sorry...
- Invisible Player Bug fixed.
- Night Merchant coins fixed.
- Minor bugs fixed

2023-07-07 22:37:45 +0000 UTC
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Hey everyone!
First off, I want to apologize for the significant delay in releasing an update for Small Complex. I ran into some personal and technical issues, especially dealing with the intense heat in my area that put my PC under a lot of stress. Thankfully, things have started to cool down a bit now.
I've noticed that many of you have been eagerly awaiting an update on Small Complex, originally I wasn't planning to make an update, but, I've decided to put in some extra effort ...
2023-06-29 17:58:53 +0000 UTC
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Well, to commemorate the release of the Super Mario Bros movie, I decided to make a small comic, to pay tribute to one of my many childhood crushes. I'm working on the last pages but I wanted to show the ones that I got done.
Im still working on the last pages so if you have any ideas I might still be able to integrate them.
2023-05-03 10:54:32 +0000 UTC
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Hey everyone!
I hope you're all doing well. I wanted to give you an update on the game I've been working on. I apologize for the delay in releasing the game, but I have been working diligently to resolve all the issues that arose during the development process. I must admit that I am still not entirely confident about releasing it at this point, but I believe it is essential to share with you what I have been working on.
Unfortunately, the game does not have much content at the mo...
2023-04-21 22:49:18 +0000 UTC
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So, I've received over the months various criticism over some of the specifics on my modeling, and now that I have the opportunity and I've learned quite a bit since I started, I decided to address them one by one, starting with...

I think one of the most requested aspects its for the nipples to not have this suction cup like quality to them. In ...
2023-03-26 23:31:05 +0000 UTC
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Hello everyone! I apologize for not posting much about BLC lately. I've been working on a major overhaul to better accommodate all the new content I want to add. Let me explain in detail.
BLC was originally developed on SGM, which is a small but serviceable engine. Although the engine allowed me to build for Unity, it didn't offer much customization. Even after porting to Unity. Unfortunately, SGM doesn't have any video features for the new animations, which forced me to switch to a dif...
2023-03-25 08:29:47 +0000 UTC
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Hey everyone. I have some great news to share with you. My Patreon commissions are now open.
With my new tier House Speciality, you'll get one high-quality render per month of any of the characters I've made(This includes from BLC, SC, TacoVerse, Monster Code, and any other one off model.). You can even modify the proportions of the character to your liking, allowing you to fully customize your charact...
2023-03-01 15:17:54 +0000 UTC
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Hello everyone, I hope you're all doing well. As some of you may know, I recently shared a post about the characters from SC, which received a lot of positive feedback. I'm glad to hear that many of you enjoyed seeing those designs.
In that spirit, I thought it would be fun to share the main cast from BLC. I'm happy to say that all of the character designs are now complete, and I'm excited to share them with you all.
Lia
2023-02-24 19:26:25 +0000 UTC
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Hey there, folks! I'm glad to be back working on BLC. I've got some exciting news to share about the future of the game, but before we get to that, let's talk about some changes that I'm making.
As you may have noticed, it's been quite some time since we've released any updates for the game. I know that can be frustrating, especially when you're eagerly waiting for new content to play. That's why I've come up with a plan to keep you all in the loop on our progress.
But first, let'...
2023-02-22 13:19:53 +0000 UTC
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Hey everyone, sorry for being gone for a while. I had a ton of work come up unexpectedly that took way longer than I thought, so I apologize for falling behind on development. But, I'm all finished now and ready to get back to it. And if something like this happens again in the future, I'll make sure to let everyone know right away. I don't anticipate any further disruptions, but it's important to keep you all informed. :)
I know things have been a bit quiet lately, but I'm going to mak...
2023-02-06 08:56:04 +0000 UTC
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Hello again! I'm currently trying to decide which characters to focus on more for SC, and I thought I would ask for your input. I've provided a description and a preview of how they look, so based on that, which one was your favorite? I'm open to hearing your thoughts and opinions on the matter, and I would really appreciate your feedback as I weigh my options and make my final decision. Thank you in advance for your help!
2022-12-17 22:53:29 +0000 UTC
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Greetings, everyone! As the holiday season approaches, I hope you're all doing well and enjoying the festive cheer. While we wait for the new animations to render at BLC, I've been using my free time to work on a side project that I'm really excited about. I wanted to take this opportunity to share a sneak peek of what I've been working on c:
As part of this project, I've been developing a diverse cast of characters that will inhabit the game's world. Each of these characters has their ...
2022-12-17 19:15:28 +0000 UTC
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TJ 1 Full sound/60 FPS here
TJ 2 Full sound/60 FPS here
TJ Climax Full
2022-12-02 00:01:02 +0000 UTC
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Full sound/60 FPS here
As the title says, I'm going to be making the old 2 frames sequence into animations. I dont know how its going to turn out yet... Some of the scenes might have some slight alterations, some different camera angles, or a new camera angle to accompany the old one. Maybe ...
2022-11-21 07:26:31 +0000 UTC
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Full sound/60 FPS here: MEGA
Besides doing Small complex I was learning some more complex animations and hopefully it paid of. The animations used on SC where my first attempt so they look very rough in comparison. The MC still needs some proper rigging but I don't think a lot of people care too much about him...
2022-11-14 00:52:50 +0000 UTC
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Hello every one! NNN it's finally upon us and I'm here to hopefully make you fail. Now I know I've been away for a couple of weeks... so much shit was happening at the same time that I feel a bit overwhelmed, but that doesn't mean I wasn't doing anything.
In the this past weeks a new engine was released by the devs from the engine BLC is made on. Obvisuly a had to check it out, and I have to say that its amazing. Especially in comparison with the old one. So after seeing the potential I w...
2022-11-07 10:59:00 +0000 UTC
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Surprise bitch.
So, as a little compensation for the 3.0 early leak, I decided to put a 3.5 update :) This update its going to contain new scenes that are much shorter than the normal ones. Thanks to their short nature they dont require a lot of planning and they dont consume a lot of time, so they are easier to pump out.
This doesn't mean that I'm not going to do long ones anymore. But after planning all of the scenes for 4.0 I realize that it might take some more time before it's f...
2022-10-12 07:37:45 +0000 UTC
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Abs
2022-10-10 03:21:35 +0000 UTC
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Sorry everyone for the delay :( I've been busy with with irl work and some other projects im planning. but It's mostly done, so I can finally start finishing 4.0. I have all planned out finally, so it's just a matter of making all the renders that are left to make.
If you are wondering about Mimis squeduale it going to be...
Morning - Yoga (Half done)
Sunrise - Shower (Done)
Midday - Gardening (On pregress)
Afternoon - Clening...
2022-10-06 07:04:28 +0000 UTC
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This is very likely the design that Suy it's going to have. but I'm still indecisive. She's going to be a model/influencer kinda vibe but it's difficult to achieve.
I'll probably go a couple of more designs and see which one suits her better.
2022-09-30 07:57:35 +0000 UTC
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A bit janky, I know, I'll make it better as I practice.
2022-09-28 22:14:39 +0000 UTC
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