I didn't want to delete this post since there's meaningful feedback in the comments so I edited the post. Patreon is requiring me to place a link here so I just slapped the itchio page >_>
Anyways- I took down AlphaV2 because, unfortunately, the tested changes actually break the game further.
-Disabling the key plugin that causes some users to not be able to play also disables the crafting features so items were completely free.
-Zombie softlock bug occasionally persists. A zombie will touch you and the game will freeze forcing you to close out.
It's pretty clear to me that I've got to look back and completely revise the system for how zombies damage the player because the current method is not particularly liked by RPG Maker. Since the original Alpha build is at least playable, we'll leave it at that version until Beta 0.1!
With Beta 0.1, I will be looking at a lot of the feedback and making some adjustments as well as adding more content so stay tuned!
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On a side note, thank you guys so much for your support! We already hit the initial Patreon goal which is incredible! I definitely was not expecting so much interest and excitement for Zombie's Retreat! Assuming the AlphaV2 goes smooth, I will start teasing content for the first Beta release in the upcoming weeks!
See you guys soon!
建佑 林
2018-04-19 06:04:00 +0000 UTCGenitalico
2018-04-17 21:09:10 +0000 UTC