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Shaun Morris
Shaun Morris

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MOB OF THE DEAD - UPDATE 03/05/24

Not too much to update you guys on this week! I've been working mainly on artwork for the maps promotion both on the workshop page and for the maps trailers! I'm not going to be showing that stuff off on here as I'd like it to be a surprise for you all when the marketing season for the map finally rolls around.

A few things I did work on this week however are the Ghost FX for when the player enters afterlife, as shown in the first screenshot. The player is now a whispy white ghost as you are in the original map as a pose to the BO4 ghost model I was using originally, after thinking on it for a little while I decided that I prefer this more nuanced take on the ghost as the BO4 model is a little over the top on detailing and look more like a zombie / ghoul than a soul. I'm really quite proud of how this ghost FX turned out! The player is now a ball of white smoke, with a trail that both follows your player model around and also helps guide you back to where you downed. I also added a waypoint above downed players heads making it easier to navigate back to where you went down, as shown in the second screenshot!

I added a few cool details I enjoy from the original this week too such as afterlife mode having different round change music! Now if you're in afterlife when the round flips it will play an alternative round change jingle, and this is client side too meaning only players in afterlife will be able to hear it! (this took me way longer to figure out how to do than I'm willing to admit on here haha)

That's pretty much it for this week, thank you!

MOB OF THE DEAD - UPDATE 03/05/24 MOB OF THE DEAD - UPDATE 03/05/24

Comments

It is my friend, it is! HYPE!

Maj

i'm remaking the original mob camo, with different colour variants similar to how maps like DE do it

Shaun Morris

Quick question, for the pack a punch camo, will you just be porting over the Shadows of Evil camo, or are you gonna try to remake the Mob camo? They looked similar, but mobs had golden details to it that Shadows didn't

thedeepcocoa

not to read into it, but if you're making marketing materials are you thinking that release is quite close?

Tom Wragg

Thanks for reply, nice work!

Анатолій Шестак

i actually did this yesterday, i went back over all their faces and detailed them, weasel isn’t clean shaven anymore lol

Shaun Morris

That looks amazing! I just wanna ask if Weasel's face would be futher detalized, because it looks kinda plain now

Анатолій Шестак

This year definitely, exact date is still a bit up in the air as I'm not sure how long it will take me to get everything ready for it. That being said the release date will be announced at the end of the first trailer, similarly to how i announced the release for cotd!

Shaun Morris

Incredible! I am so happy to receive updates so frequently!

N N

Damnn it looks really clean!! I love the changes you did to afterlife, it looks closer to the original now and the fx for the ghost look really good!! I can’t wait to be able to play this map, do you have an estimate on when it will drop? Maybe end of year or earlier?

César Esquer


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