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Shaun Morris
Shaun Morris

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MOB OF THE DEAD - OPTIMISATION 12/04/24

This week for mob I've mainly been working on optimising the map to run at the highest possible performance that I can get out of it. Earlier this week the map was running a little slower than I would have liked it to, with an average FPS of around 90 - 100 and occasional frame drops depending on the current state of the game, this is something I really wanted to try and address as lag was a big issue for people on Call of the Dead, so I wanted to make sure I don't make the same mistake again with this map. I've been adding LOD's to all my models so they render at a lower resolution the further away they are to the player, as well as making sure to hide any areas not visible to the player using Umbra Tomes, the lighting I've also given a pass over to make sure no lights render when they're not supposed to, and also lowered the resolution of some of the more subtle lights. All in all the map looks pretty much the same as it did before however now runs much faster on average than previous builds!

It's currently running at an average of around 180 - 200 FPS on my PC! It will be tested on a variety of machines as well to ensure it runs at a good framerate on practically any computer!

That's all for this week! Bit of a boring one but these changes will go a long way to ensure everyone gets the best experience upon release!

Thank you!

MOB OF THE DEAD - OPTIMISATION 12/04/24 MOB OF THE DEAD - OPTIMISATION 12/04/24 MOB OF THE DEAD - OPTIMISATION 12/04/24 MOB OF THE DEAD - OPTIMISATION 12/04/24

Comments

yeaaaa that makes sense, if i remember correctly the shadows and mob universe were the same, so it was something i was curious about, but love what i have seen so far!

Fawzi

I'll most likely be using elements from the blue hud, mainly because the shade of blue matches the afterlife symbols and overall really suits the map i think. I have custom images for the DPad however so that will be new. The ammo counter and such though will just be from the Giant.

Shaun Morris

something i’m curious about is if you’re gonna use the blue hud from the primis maps or possibly use the shadows orange hud, or just new one all together

Fawzi

On COTD I mean

TCZ55909

It'll really neat if you can get Logicaledits Scavenger remodel in the map in a future update

TCZ55909

It's pretty far along now, it's in it's polishing stage. All the main features of the map are finished I just need to make it look pretty and detail everything / bug test / make sure it's all working properly, there's still a few months till release at least but it's hard to say right now as I'm the only one working on it so plans can change quite quickly lol

Shaun Morris

Sorry for asking here but what's the status on mob? Any possible release dates? :) Thanks for all the hard work you do. The bo3 zombies community needs people like you to keep it alive <3

Torrino McQueen

Thanks man, you're a really talented creator :)

Анатолій Шестак

I will be doing at some point in the future, probably after mob is released. I'd like to do a big update for it now that I'm more experienced than I was back then and bring it up to my new standard

Shaun Morris

I am so glad to hear that honestly :) Still for me Cotd isn't running really well, so I'd like to ask, if you will optimize that map further too

Анатолій Шестак

I can annihilate Brutus with optimized performance!!!

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