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Rise of Drekis: Chapter 4

I've been kicking around ideas for RoD chapter 4, but before we get into it, let's first do a summary of chapters 1-3


Chapter 1: How does the new empire deal with internal problems? What is life like on the ground for the lowest of the units? What is the interplay of duty, honor, and personal opinion?


Chapter 2: How does the empire reclaim lost territory? How does conflicting claims on territory with rival empires play out? How do we treat those who have collaborated with enemies after being conquered?

Chapter 3: What does the individual citizen owe to the empire? How does the empire treat those who have escaped service but have specialized skills? How hungry is the empire for new territory? How does the empire respond to chaotic environments, high magic threats, and potential rivals? How easily corruptible are the individuals of the empire?


These chapters started in Arcadia and quickly moved onto other regions, but for our 4th chapter, we're going to return to Arcadia and take a look at that recently depopulated area that was once home to the elves. That's right, we're gonna get our first look into the forest around Feywull, Lothrin, and/or Sylden!


We've been playing in Arcadia for ~10 years (IRL) and have only very lightly glanced at this area. Up until now, the forest of the elves has been relegated to the background, hidden from view, and excluded to non-elves. At the end of Tombs of Scoria though, the elves "left". 


But what does "the elves left" mean? Did they pull back from their borders and stop communicating? Did they actually leave the whole forest? Did they leave Arcadia all together? And why? Why would they take off and abandon their ancestral homeland that they've been jealously guarding for milenia?


Who, What, Where, When?

I've been kicking around a few different formatting ideas:

So there's a lot of options on the table, and the final decision on what the formatting is going to be will be come from the substories I think are best. Then we'll pick players based on campaign objectives. Then we'll pick showtimes based on player availability. 


Finally, all plans are subject to cancellations and radical changes as always.  :)


gl hf
Neal

Rise of Drekis: Chapter 4

Comments

You could have a twofer with "Independent Scavengers" idea. A group of Mistryans trying to scavenge something of value from a fallen kingdom, slowly turning into a reflection of Mistryan identity post conquest/liberation. Is what remains of their own kingdom doomed to the same fate as Sylvas? Should it be? Kinda like a spiritual successor to Desperate Measures.

I've always been interested in this part of the world of Neal's Arcadia. Several years ago I ran a D&D campaign inspired by that region. From an audience point of view: I'm mainly interested in knowing what's going on there and what they're up to. Elves may have left, what about the fey-adjacent wildlife? Is the forest "alive" enough to defend itself? It also raises questions connected to what we learned from Skilee.

Hayk Saakian


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