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May Update

Hello all,

Firstly, we will withhold from doing a community poll this month again, as we are going to try and get in as much extra stuff as possible in time for the trailer we need to make for the upcoming stream event. Basically there's a few more units and features for all factions we can quickly implement for the video.

On that note, here's a few new things:


These will be Empire-only units, with the player able to construct rails, and the Empire HQ will function as a sort of train factory, letting players get started on creating critical rail systems as early as possible. Trains will be useful for transporting infantry and vehicles, moving resources around, and have some offensive capabilities in the form of gun cars and rail artillery.


Now, don't get too excited about the train just yet, since currently, it's a bit of a dummy unit. It does not actually work like a train, as the code work needed to create special train pathing logic has not been worked on yet. Logic for actually constructed railways will also need to be worked on. However, for the intent of a visual demonstration, it's a train.



Here's one of those weird Warband units I mentioned. The Giant will be a multi-purpose unit; he can melee units for close range heavy damage, pick up debris and hurl it like artillery, and also pick up explosive mines that the Warband can construct and use them as even deadlier artillery, and even provide some logistic assistance with resources and construction.



(As stated above, the mine is something he'll have to pick up from friendly units, it won't be something he can just pull out at any time and throw)

Now onto an even weirder Warband unit:



Or rather, two units. The man in the throne is a psychic, who can summon the other unit, a powerful spectral entity. The specter can deal extreme damage, and is essentially an endgame power unit, but is still tied to the psychic caster. Kill the psychic, and the specter dies. Keeping the specter "deployed" for too long also slowly damages the psychic, so be cautious. The specter being killed in battle will also deal damage (though not instantly lethal) to the psychic.

As with the train, this unit is implemented in sort of a dummy way currently; the units, as they are now, are not actually tied together in the way described above, and are just two unrelated units. The engine will need to be further modified with custom logic to allow for this unique unit to function properly.


Lastly, there's still the issue of the logistics rework project. Unfortunately it has proved difficult to get working correctly, as right now the conveyer crates are moving in a glitchy manner, don't pass into the junction towers correctly, and sometimes randomly appear as static images for some reason. Hopefully these issues will be ironed out in the next week or two.




That's all for now, but there will be a few more units to come out this month, as we rush to get all this stuff done in time for the new trailer.

Again, thank you all for the continued support,

- Henske

Comments

I love psychic units and mutants; definitely my favourite post so far.

Harrison Varley

Some things have been planned for years and have some semblance of concept art or an iterative process, other things are made practically on the fly to further fill out the unit roster.

Henske

Some really unique ideas. Do you just come up with them or is there a process that involves some concept art?

Pierre Eszes


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