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umsoea

umsoea

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umsoea posts

Bamboo, Sugar Cane, Sun Flowers, Quartz ... and more



Hey!

Please check out the images above - in full-screen (there are a lot of details)

First, let's talk about YouTube:  I've been thinking of starting to make videos again - but on a new channel with a different name. There is just so much weird MCPE stuff associated with "umsoea" now, that I'm actually kind of ashamed to still use this username.

Here are a few "survival-friendly" textures that made:
(downloads are at t...

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Planks, Logs, Leaves, Scaffolding and a raytraced Glass Shader


Hey!
Make sure to check out the images above - in fullscreen,  there are a lots of details.

What I created:

Scaffolding:

You can climb it from the inside (ladder) -  which is a bit more realistic than just clipping through the blocks like in default minecraft.

The model uses a lot random blockmodels/states which means you need to enable "Alternate Blocks" I'd recommend to have enabled for all of my other content ...

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Stone Bricks, Stone, Ores, shield,...

Hey,   
First, a few Important Things for 2021:

You probably have noticed, I have paused the billing cycle for the last few months, and I'm planning to pause it more often in the future.

Why?  Mainly because my content has changed quite a bit in the last ~year.
(Reminder for those who can't read:  You only get charged at the end of the month, so you can always cancel your pledge if you are not interested in what I've ...

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R17: Abstract Minecraft Architecture

Hey!
Here are the first few final R17 screenshots - Finally I got to build and play around with the new content. We experimented a lot with various lighting setups and I think the new builds and screenshots turned out pretty nice.  I built a large map for R17 which contains all the b...

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Progress Update R17: Final additions, more colors, spheres, vegetation

(Downloads are at the bottom)

Hey!
This is the last work-in-progress update of Release R17 - it's finished now.
R17 is a really heavy pack and is meant to be used as a standalone.

Here are the updates:

  • I continued working on the crossbow, but things are a lot more complicated than expected (the animation part) I will most likely not include the ...

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3D Arches - Finally. R17wip4 + a simple raytracing test shader

Hey!

I continued working on R17
Here are the changes:

  • 3D Arches - Finally.  no more 2D cutout models. (Note: The 3D ones only work on 1.14)
    For compatibility and performance reasons I'll still leave the 2D arches in the pack - as an alternative. The 3D Arches are a lot heavier on performance - they are custom entity models made with the same technique as ...

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Bricks/Nether Bricks, Boats...

Note: I'll skip the upcoming billing cycle - you will not get charged on October 1st. I worked on a little bit different content this month which might not be interesting for a lot of you.

Hey!

First here are a few Vanilla textures I made:

  • bricks and nether bircks + slabs/stairs/walls/fences   
    Both consist of 6 ctm repeat textures, so the pattern repetition shoul...

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Progress Update: First few Survival-Compatible Textures (proof-of-concept)

Hey!
First, you really need to check out the "Community-Screenshots" on the website!  < no longer available >

These screenshots deserve to be seen! It's awesome that now more people understand what my content is meant to be used for. 

Most of the screens I included are very recent ones (from the R17 work-in-progress pa...

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Reworked R1-14 Pack

Hey!

The content from Releases 1 to 14 is quite outdated by now.
Some of the Textures/Models even date back to PTGI E5 or 6.

What I have for you today:  A completely reworked/adjusted version of the old "R14" Pack. 

What did I change in the new "R1-14" Pack?   (First of all:  A less confusing name)

  • Re-adjusted and restructured all Textures/Files.
    Adjusted all the s...

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R17 Progress Update 3 + a survival-compatible Pack?


Hey!

In my last post I showed you round arches, holes and other weird round shapes.
This time it's getting even weirder.

I found a way to make spheres and cylinders with resource-pack features only. They are reflective and look almost perfectly roun...

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R17 Progress Update 2: Arches, Round Holes and other weird Shapes

                                                            (downloads are at th...

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R17 work-in-progress Update: Spiral Stairs, Crossbow Tests

Hey!                                                                   &n...

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R16: Various Materials - Leather, Fabric, Tiles, Wood, Concrete,....



Here is the NEW VIDEO:    Click here
You really need to check it out, I think it turned out pretty nice.

Hey!
I almost couldn't finish it in time, I hope everything works.
The last release was "work-in-progress".  I added more stuff and polished it a lot.
As I...

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R16 work-in-progress: Leather, Concrete, Procedural Textures

Hey!  
This is not the final R16 update, I'm not satisfied with it yet and I'll add a few more things.
But you download the current Textures and the Map (download is at the bottom).  

I hope you are doing well, I guess most of you are in isolation by now. I encourage you to cancel your Patreon pledge, please remember I do not want to "sell" a product here . Jus...

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R15: Industrial/SciFi Theme: Ducts, Fans, Ladders, Levers, Redstone Torches

Hey!
The new video:     Click here

Here we go, this is by far the most complex stuff I have done so far. I also experimented a lot with interior builds - I hope I can inspire some of you to build similar stuff.

Basically this is the "Release 15" but the file does ...

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[Download] R15: Industrial/SciFi Theme: Ducts, Fans, Ladders, Levers, Redstone Torches

(downloads are at the bottom)

Hey!
The new video:     Click here

Here we go, this is by far the most complex stuff I have done so far. I also experimented a lot with interior builds - I hope I can inspire some of you to build similar stuff.

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Important changes for 2020 +Redstone/Industrial Textures/Models


Hey!  
Sorry for the delay.      Had to finish my courses for this semester - I have holidays in a few days.

You guys seemed to like the Redstone-cable update and I created a few more highly detailed blockmodels. I couldn't finish them today - but I really wanted to post something before february starts. You can still download a work-in-pro...

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Hotfix 4, 2048x Highlights, Side-Pack 2 and a quick review of 2019

Hey!     I promised to release something before the end of the year. I have a few small but interesting things for you: 

  • Hotfix 4:  Finally I could fix (some) Reflection bugs and issues with glowing blocks.  Emerald Blocks and Redstone Lamps emit light properly now.  

  • 2048x Highlights Pack, containing the original files from: Enchanting table (+ 8K Book Texture), Gray Concrete, Stripped ...

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R14: Electronics: Redstone Cables, Solar Panels

Hey!           It took a while but I think I have really nice stuff for you this time!

Here is the new video, go check it out! :     Cli...

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New Side-Project, for all the stuff that would break the main-pack

Hey!                           Check out the new video:  https://youtu.be/PujYYN-8Rtk
There are so many great things that could be done with custom Textures for S...

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R13: Halloween theme, Emerald block V2, ...



Check out my new video:     https://youtu.be/XDAD-X32Bm0 

Happy Halloween!
I promised to make a second update this month, but things didn't really turn out as expected.

What I wanted this video/update to be about:

  •  At least some Halloween theme, but i...

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[Download] R12 Update: Smooth Stone, Iron block, Redstone Lamps, Lanterns, ...

Hey!

Check out my latest VIDEO here:   https://youtu.be/t2Lt1g9Op9I 

The MAP from the video can be downloaded here:   2019-10-16 13:30:12 +0000 UTC View Post

[Download] R11 Update (Bookshelf, Enchanting Table, Bricks, Jungle Leaves)

Here is the new video, go check it out:     https://youtu.be/frL_wdTAwho


(Download at the bottom)

Hey!

For this update I wanted to create textures with a focus on the diffuse texture. They still have PBR support but only to add some extra realism. Seus PTGI is still the only shader that's supported - but now I do not depend on it as much (shader-updates do not affect...

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R10: Wood, Logs, PBR Items, ...

Check out the video:    https://youtu.be/qtolFJHXURA


What's new?   

  • oak planks reworked
  • acacia planks
  • dark oak planks     (all plank textures are designed with a focus on indoo...

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R9: Concrete Variants Reworked, Gold block, ...


The new video:   https://youtu.be/i4mxOXFTfC8

Hey!   
For this update the focus was on cleaning up the pack a bit, especially the old concrete textures from R1. Back then I created them very quickly because they were supposed to be used only by me - Now I replaced them wi...

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R8: Sand, Chiseled Quartz, Terracotta, Cobblestone v2, Rough Glass

Hey!            
New Video:    https://youtu.be/xg4-4XXZiLY
To test the textures on my map: Join my small server:  IP play.umsoea.com

For the awesome water update of Seus ptgi, I wanted to create stuff that goes well with water.  Also, ...

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R7: Vegetation Update + A few important updates/changes

First, the general updates.    Important! I recommend reading it.

  • The last weeks/months have been very stressful for me, now the semester is over and I hope I have more time for this project!
  • In the R7 update I attempted to create realistic nature. I struggeled a lot with all kinds of bugs, this delayed the update quite a lot... I'm not really satisfied with the results because the new stuff only looks good in certain lighting conditions/viewing angles - bu...

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Why I took down all videos - Plans for the future.

Hey!

In this post I'll talk about a few things that I'm currently unhappy with - and I'm not really sure how to solve them. I want to be transparent and I believe that - if I explained it properly - you will understand.


So, here's the back-story again:

Before I started creating stuff in Minecraft, I've used 3D software to create realistic renderings.

In 2018 I saw Sonic Ether's posts about his new path-traced Minecraft shader "PTGI" and I...

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MAP DOWNLOADS

R17 map:          Download 

R16 map:          Download  View Post

GUIDE - PTGI "Rendering" Series

Hey!
This guide shows you what I used to create the videos for my "Minecraft Rendering" Series on YouTube (2018 - 2020).  A playlist with some of the videos can be found here and a gallery with my favorite screenshots here. (zoom in)


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