AS ALWAYS, PLEASE READ THE INSTALL GUIDE !
https://drive.google.com/file/d/1u5rFYPzMHgW8ErHgMrPsxKNzEflrOwMe/view?usp=sharing
Pure 0.0148 needs at least CSP 1.76 public.
For skydomes you need at least CSP 1.78 public!
As always, for rain you need CSP preview versions...
The biggest change:
I removed the skydome textures quality selector. The textures have no more mipmaps. So there are 2 install packs. One with 4k skydome texture and one with 16k textures. If you want the Highres skydomes, you only need to download the Pure 0.148 Highes archive.
Pure 0.148 (4k)
https://mega.nz/file/lSMlgLwS#OZrUV39SjrqRdElHEFL18X7kLEQIJCoSZvljQlLcnJk
Pure 0.148 Highres (16k)
https://mega.nz/file/wS9QkTKb#MA6mb5doCejyGirfQXtNwn8RNpsycM2_hreTlAU7veo
The skydome textures are encrypted and they only work within AC/CSP while using Pure as weather script.
The files were purchased and are used under the extended license “W-EL” (Web Usage).
The use and distribution of those files are clarified with dreamstime.com.
The creator and the owner of the copyright is Ivan Tsyrkunovich.
As long as we use Sol Planner, maybe have a look in the Sol Planner manual:
https://drive.google.com/file/d/1waF-s29mueZJo-CuUgEhHuVbcu_kHTrP/view?usp=sharing
Changelog of Pure 0.148
- apps: updated Sol Planner (3.4)
- controller: updated Sol 2.2 controller (2.21)
- core: basics, using io. functions for file and folder work, removed windows command calls
- lighting: changed the daylight multiplier neutralization from twilight to night curve
- fog: fixed backlit with humidity and mist
- fog: cleared some things in terms of night light pollution
- ambient: light: added a portion of sunlight color with fog
- ambient: fixed daylight multiplier influence on ambient and adv. ambient light
- ambient: fixed the calculation sequence. Lowest ambi light and night light pollution are added at the end after daylight multiplier
- weather: added fog and humidity presets for all weather
- weather: added basic thunder sounds
- night light pollution:
# changed night light pollution color limit (rgb(10,10,10) maximum)
# changed density calculation
- ppfilter/script: pure, fixed daylight and bounced light values
- skydomes: changed night lighting LUT for windy, overcast, broken clouds (just to test it - needs better textures later)
- skydomes: skipping first fade when AC is loaded or Pure is reset
- skydomes: changed the crossfade function
# texture alpha masks are crossfaded the way, that with 50% crossfade, both alpha masks have 100% opacity
# That will prevent a "popping" sun while fading from one to another texture.
# Godrays are lowered while the crossfade to avoid godrays mask clipping.
- skydomes: showing quality of texture in Pure Config app, "clouds" tab, texture message output
- UI: getting logical drives, changed logical drives detection
- UI: limit mousewheel function to CSP 1.78 and later
- UI: file browser, getting all drives with CSP 1.79p87 and later
- Pure Config: removed skydome texture quality selector
KB
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